Unlike The Old Guard World Event, A Dog’s Rescue is a quick, crazy adventure that will stop you in your tracks in Assassin’s Creed Valhalla. You won’t understand what’s going on at any point in this activity, and that isn’t going to change regardless of how long you play Assassin’s Creed Valhalla for. In this guide, we’ll cover how to complete the World Event so that you don’t do what we did and leave it incomplete for days because the solution is so hidden.
Where is A Dog’s Rescue World Event?
To find this World Event, you need to be to the west of Buckingham, Oxenfordscire. You’ll know you’re close because you’ll be able to see the plumes of smoke in the distance or hear the screams as you approach. What you’re looking for is a house that’s on fire, quite severely on fire, and in the process of becoming a pile of ash.
Step 1 – Talk to the woman
Find the woman at the front of the house and talk to her. She’s out in the front garden next to her beautiful wildflower patch. She’ll beg you to go inside and rescue her dog before it burns to death in the blaze.
Step 2 – Into the house
Getting into this house is a lot more complicated than you might first expect. The front door is blocked, as are all the windows. The back door has a moveable object in front of it, but you can’t get it out of the way from the outside. It must be moved from the interior of the building.
This is where the World Event gets frustrating. There are no clues as to how you get inside. However, if you walk around the property, you’ll notice a hole in the wall that’s been blocked up with flimsy woven wood. Eivor can smash this apart with their melee weapons or break it with an arrow. The choice is yours.
Once the blockage is destroyed, it’s time to head inside.
Step 3 – Rescue the “dog”
Now that you’re inside the house, Eivor is battling against the smoke and heat, time to move quickly. The first thing you should do is move the object blocking the back door. This is your escape route.
Now you can use Odin’s Sight to track down this pet. It’s in the corner of the house behind more of that breakable material. Smash through it all until you reach the animal, which is very clearly not a dog.
Having established that you’ve risked your life for a wild fox, not a beloved dog, it’s time to leaf. The fox will follow Eivor around now, so you can leave the house through the back door and make your way to the woman at the front of it.
Step 4 – Talk to the woman
All that’s left to do here is talk to the woman. She’ll thank you for rescuing her pet, and Eivor will enlighten her that she’s got a pet fox rather than a dog. We’re not sure how anyone could make this mistake, but the woman passes on too quickly for you to ask. It’s a mystery.
With the World Event completed, you can go about your day. The fox will follow Eivor around for a bit, but it’s back at your settlement that it really comes into play. Having finished this World Event, you’ve unlocked the pet fox for your settlement, where it can be seen, petted, and played with for the rest of your playthrough.
It’ll usually be hanging around near the burial area or the stables. Check both every time you go back there to ensure it gets maximum fuss.