Pokémon Go‘s battle league is broken up into three divisions. There’s the Great League, the Ultra League, and the Masters League. They’re similar, but a little different when it comes to the rules of what Pokémon they allow you to use to fight. For the Great League, you can only use Pokémon that are at, or below, a max CP of 1,500. If you have any Pokémon above this limit, you are not able to use them. You have to think about your team a little bit more when you want to compete.
You have a variety of choices to pick from, and a big problem is knowing what the place together. Mostly, you won’t know what you’re up against until you face another trainer in the PvP mode. We created a handful of potential teams of some of the best Pokémon for you to pick and their best moves. You may want to become familiar with battle league terms to help you climb through the ranks of each league. You can only take three Pokémon with you.
Some of these Pokémon vary in how expensive they are to unlock their second charge move using stardust and candies. Think about picking and choosing your team based on your limited resources. You may want to mix and match these choices to fit better what you’ve been facing in the Great League. Make sure you remember that 1,500 max CP is the cap.
Marshtomp, Skarmory, Medicham
Marshtomp has some pretty hefty defenses, and a suitable attack to back it up using abilities such as mud shot, surf, and mud bomb. It’s only weakness is Grass-type attacks, but unfortunately, it’s a double weakness for it’s Water and Ground-type, making it extremely vulnerable to these moves. If you can switch in your Steel and Flying-type, Skarmory, you should be able to handle it. This Pokémon is capable of doing some heavy damage with the air slash, sky attack, and flash cannon. But you could also go about it with your Fighting and Psychic-type Medicham, which can know counter, dynamic punch, and psychic. You may want to save Marshtomp or Skarmory for last, depending on what your opponents are using.
Deoxys (Defense), Azumarill, Marowak (Alola)
The defense forme of Deoxys is a powerful Pokémon to have in your pocket with its ability to use counter, psycho boost, and rock slide. It’s a great choice if you’re willing to pay the high costs of obtaining its second charge move, you’re in good shape to take it with you into the Great League. You have to watch out for any Bug, Dark, or Ghost-types against it, the Water and Fairy-type Azumarill backing it up. This Pokémon can use bubble, hydro pump, and play rough to deal some considerable damage against your opponents. To round it all out, you may want to use a Marowak (Alola), a Fire and Ghost-type capable of using hex, shadow ball, and bone club.
Altaria, Quagsire, Skarmory
A strong Pokémon to bring to the Great League is Altaria, the Flying, and Dragon-type. You want it to know dragon breath, sky attack, and dragon pulse to deal out some heavy damage, but you probably want a sturdy starter Pokémon, such as Quagsire or Skarmory. Quagsire, the Water and Ground-type works a little bit like Marshtomp in that its only weakness is Grass-type attacks, so you want to want out for that. You want it to know mud shot, stone edge, and earthquake to deal the most damage. To round it all out, having Skarmory as an adaptable pick can always serve you well when you’re in a corner.
Whiscash, Beedrill, Registeel
Another Water and Ground-type, Whiscash, has little to fear other than Grass-type Pokémon. You want it to know mud shot, blizzard, and mud bomb to have some heavy firepower in the Great League. If you can swing it, the Steel-type Registeel would be a sound choice to back it up. Registeel comes with some steep costs for its second charge move, but if you can do it, you want it to know lock on, flash cannon, and focus blast. When you’re in the rough, and you need to an adaptable combatant who can damage nearly everything with its moveset, the Bug and Poison-type Beedrill never hurts to have. It’s an extremely specific Pokémon that can know bug bite, fell stinger, and sludge bomb. Because of how particular Beedrill is, you may want to have an alternative option, but feel free to experiment with your options.
Steelix, Azumarill, Medicham
The Steel and Ground-type Steelix is a suitable starter option, but it has a handful of weaknesses you need to think about, namely the Fighting and Water-type. If you can have it learn dragon tail, earthquake, and crunch, it can offer plenty of optional attacks for you. To back it up, you want Medicham covering its Fighting-type weakness, especially if you can optimize on its Fighting and Psychic-typing and attacks. To round out the team, Azumarill is a heavy hitter with plenty to offer offensively. You may want to consider leaving Steelix in reserve or using them immediately, depending on how you fare against your opponents in this league.