Hearthstone Tombs of Terror: Sir FInley Breakdown

Sir Finley gets a fair few interesting options from his unique class mixing in Hearthstone Tombs of Terror.

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Paladin and Shaman is not a mixture of classes I’d expected to work so well, but you get quite a few fantastic options with the buckets they give (think the board flooding and reloading ability of the Jambre Hand Paladin in Constructed with easy access to Bloodlust). In addition to the utility of that essential mix of classes, Finley gets access to quite a few amazing options for Hero Powers, treasures, and starting decks (unlocked at 8 wins, 16 wins, and 24 wins for the Random option) as well.

Hearthstone Tombs of Terror: Sir FInley Breakdown

Let’s start with the decks:

Murloc Crusade is the base deck, and it’s a quite good deck with a low curve and easy ability to flood the board, while not being locked into a theme so you can pick whatever you please as you advance.

Mighty Morphing is a much more Shaman skewed deck with a mix of card generation, hand buffing, and cards like Evolve. It’s kind of all over the place; I’m not a huge fan.

Back in Action is the final deck, with a theme of sticky minions with effects like Reborn and cards like Ancestral Spirit and Spirit Echos, with a side of healing effects. This is a very solid, if much slower deck than Murloc Crusade.

Hero Powers are likewise solid:

New “Recruits”: 2 mana, summon a 2/1 Amalgam Explorer (it has all creature types, like Nightmare Amalgam).

Bubble Blower: 1 mana, Discover a Shaman or Paladin minion with Battlecry. Overload (1)

Power Up!: Give a minion Divine Shield and Windfury.

All three great options, with Bubble Blower probably the weak link; it’s a repeatable Burning Invocation.

Finally, Finley’s Treasures:

Finley’s Pith Helmet: 2 mana, give all friendly minions +2 health, shuffle this card into your deck.

Maxwell, Mighty Steed: 3 mana 3/5 Beast minion with Rush, Reborn and has +2 attack for each minion on the battlefield.

Truesilver Lance: 3 mana 5/1 weapon with Lifesteal and after you overload gain +2 durability.

Jr. Scout: 3 mana 4/4 minion with Charge, WIndfury, and at the end of your turn deal 4 damage to a random enemy minion.

Karl the Lost: 5 mana 6/6 minion with Battlecry: summon six 1/1 Silver Hand Recruits and give all friendly minions Taunt and Divine Shield.

Scales of Justice: 4 mana spell, transform all minions into 1/1 Murlocs. Fill your hand with random Murlocs that cost 0.

Finley’s treasures, in particular, are insane, and some synergize with his weaker options to make them more appealing (like Truesilver Lance making Bubble Blower much better). I look forward to testing him against the next three acts of Tombs of Terror.


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