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How Does Teppen’s Active Response Work?

This article is over 5 years old and may contain outdated information

We break down how Active Response works in Capcom’s newest card game called Teppen where players fight in a one-on-one match in a real-time battle

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Capcom’s new card game released today, and it’s called Teppen. It’s a real-time card game where two players face off against one another in a single match with 30 health points. The first to zero loses. Players have three slots to place down their unit cards, which deal damage to their opponent. However, a critical element of the game is for players to use their action cards. These trigger a specific instance that players have to coordinate non-units cards, targeting an enemy unit. Here’s a breakdown of how this mode works.

How Teppen’s Active Response Works

You Need Action Cards

Action cards differ from units. They won’t have the red or blue arrows, indicating health. Instead, they’re going to merely have a portrait of whatever skill you’re about to unleash at your opponent. When you place your finger over the card and bring it to the field of battle, you can only highlight the enemy units. Whatever unit you use the card on is going to receive the full effect, and this also activates a mode called Active Response.

A Breakdown of Active Response

Activating an action card brings up a mode called Active Response, which freezes the game. The game usually plays in real-time, where players are gradually gaining action points (AP) throughout the match. Active Response pauses this, giving each player a turn to use an action card. When a player first plays a card down, their opponent receives 10 seconds to respond with an action card of their own. They can choose to use it on the unit that’s going to get hit with the action card or use one on their opponent’s cards. It varies based on the player’s strategy and what they need to accomplish.

After the opponent goes, the one who initiated active response receives a turn, granting them 10 seconds to play a card. However, instead of playing a card, the player can choose to hit the “resolve” button on the lower left hand on the second. Hitting this stops the Active Response mode, and all of the player’s cards go off in the order they were played. If you don’t have another card to use, this is a good time to prevent your opponent from using multiple ones on you in a single turn.

It’s a good idea to activate Active Response when you can use multiple action cards in a single turn. Even if your opponent attempts to stop you, it’s a good idea to come in prepared to make numerous plays. Not doing so can lead to you wasting AP when you didn’t need to do so.

That’s a break down of how Active Response works in Capcom’s new card game title, Teppen. If you’re interested in playing it, make sure to learn how to download the game over here.


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Author
Image of Zack Palm
Zack Palm
Zack Palm is the Senior Writer of Gamepur and has spent over five years covering video games, and earned a Bachelor's degree in Economics from Oregon State University. He spends his free time biking, running tabletop campaigns, and listening to heavy metal. His primary game beats are Pokémon Go, Destiny 2, Final Fantasy XIV, and any newly released title, and he finds it difficult to pull away from any Star Wars game.