AFK Arena fosters a wide variety of areas from different camps, all with their own roles, strengths and weaknesses. Being a team is far more lucrative than going solo. While it is a team effort, groups tend to focus on one or two heroes, and the rest of the cast play a supporting role (healer, CC, buffs). With over 70 heroes to pick from though, it can be difficult to find the right heroes. After all, resources can be scarce and should be spent wisely. That’s why we compiled 10 of the best heroes to claw after in AFK Arena. These heroes in particular are almost always a focal point to the best teams, whether it’s because of their role as a carry or abilities that bind the group together.
What puts Talene with the best of the best is how she breaks the mold. Technically speaking, her role is both support and healer, but with the right team, she easily fits the role of a carry. Simply put: Talene’s kit is too good. For starters, she turns into a phoenix when she dies, which also damages enemies. In her phoenix form, Meteor Shower rains meteorites on the opposition, while her aura heals allies.
Having an Athalia in your group is amazing. Facing one? Not so much. During a match, Athalia mops the floor with her damage, stuns, and damage mitigation aura that stacks based on the number of allies still alive. All well and good, but it’s her ability “Judgment” that makes her such a threat. There are dozens of groups very reliant on a first-turn ability, one that sets up the fight in their favor. What Judgement does is interrupt first-turn shenanigans, disrupting the opposition and preventing energy from regenerating for a small period of time. Now you’ve got the upper-hand.
Mehira’s kit is very straightforward while still providing oodles of utility, aside from damage. Whiplash will deal damage to enemies, but a better use for it is whipping your allies. Don’t worry—they like it. In doing so, they’ll gain a boost of energy and a haste buff. Her best ability, however, has to be Mesmerize. When a target is under the influence of Mesmerize, they’ll attack their allies. And to top it off, Mehira can even reduce the amount of damage enemies do.
Shemira is one of the most devasting mages in AFK Arena, to date. Her ability to deal continuous damage against the opposition is great to watch, but not so much on the receiving end. With Tortured Souls, she generates an aura of dead souls that damage every enemy within the area of effect. Damage done is then converted into health. Health is further siphoned from enemies with Soul Siphon. Attempting to pick her off is futile, thanks to her ability to silence and refusal to die.
The Celestial Twins
Elijah and Lailah support the team by keeping them on their feet through healing and buffs, while shaking off negative effects. The Celestial Twins are excellent in a stall group thanks to “Unity,” which connects the health of two remaining allies and buffs their stats. Any damage done is shared between the two. With Hope, the twins can increase ally haste, Grace will heal the weakest ally and restore energy to another, and Cleanse shakes off any negative effects Lailah is affected by.
Time is a concept Orthros fiddles with constantly, and his kit reflects that. Whether it’s with Time Suspension or Time Trap, Orthros manipulates time to deal massive amounts of damage to the enemy team. Time Suspension freezes time, giving him three seconds to target the weakest enemy and strike. While that’s going on, a time trap was set at the beginning of the fight. After 20 seconds of battle, it’ll blow up and deal a significant amount of damage and stunning the unfortunate victims.
Tasi’s kit revolves entirely around supporting, but her signature move is Banishment. When a target is under the influence of Banishment, they cannot attack, be attacked, or use abilities. She’s absolutely infuriating to face off against should she target your carry or support. If that wasn’t annoying enough, Tasi has Slumber, putting every enemy to sleep. Great if she’s on your team, not so much when she isn’t. Tasi Dream Spirit can deal damage and heal, while Teleportation can buff or damage.
Money is apparently no object to Rowan because all he does is throw coins onto the battlefield. As strange as that sounds, there is a purpose. Should an ally pick up his coins, they’ll get a damage boost and energy. Should an enemy pick on up, bad luck will strike and they’re stunned for a few seconds. He’ll offer additional support with his duck, who will reduce enemy accuracy, and his shop provides a handful of healing potions.
Gwyneth has a pretty straightforward kit, but it doesn’t make her any less valuable. She is first and foremost a damage dealer, specializing in AOEs. At the same time, most of her abilities have some kind of secondary effect such as Flaming Arrow causing burns to a single target or multiple targets if Lightning Arrow is combined. Lightning Arrow has a chance to chain, and later levels add a stun to every enemy affected. Gwyneth gains an increase in critical strike, damage, and accuracy when she isn’t surrounded by enemies, and can also apply a small accuracy debuff on the opposition with Divine Arrow.
Don’t let his luscious locks full you, Lucius is an absolute bully on the field. His style is all about defense and disruption, and it extends to the rest of the team. He’ll heal allies, grants a damage reduction buff to everyone around him, even becoming immune to enemy crowd control with his ultimate. With his hammer, Lucius is constantly knocking back the enemy. In the right group, you can actually create a troll team with Lucius. By utilizing other defensive abilities and buffs, any kind of progress is stalled entirely.