Call of Duty: Modern Warfare Tech Analysis: “The Best We’ve Seen The Series Look On Console”


As we reported a couple of months ago, Call of Duty: Modern Warfare will be taking advantage of a brand new engine built in-house from scratch, and this should grant that the game finally has a modern look in comparison with the past few titles in the franchise.

However, after all the kind and compelling word spent by Activision and Infinity Ward, it’s about time that we give it a proper look and see how it’s doing the job. Of course, Digital Foundry looked into the matter and shared some interesting details about it.

Well, it seems like DF was ultimately impressed with the showcase, where the game was running on PS4 Pro since Modern Warfare is the “best we’ve seen the series look on the console,” via ResetEra. It’s worth noting that it doesn’t run at native 4K but reaches the 2160p resolution via a temporal reconstruction.

It’s hard to tell the precise native resolution as every frame results in a different resolution, so we’ll have to stick to this data for the time being. Motion blur is in place but is very light and does a good job when it comes to smoothening the image.

As for the frame rate, the game hasn’t shown any particular major drop nor streaming issues both on foot and on vehicles in larger maps, ranging from 55 to 60 fps with the latter being there most of the time. Considering this is just a first look, there is a chance things will even improve by the time of the release.

On top of that, lod transition and pop-ins are said to be rare on smaller maps and almost non existent on medium-sized maps, and for what matters physics and photogrammetry, two of the newly implemented components, we’re told they’re over every material in title, which should make a huge difference when playing multiplayer matches.

You can check the full analysis below, but in the meantime remember that Call of Duty: Modern Warfare is coming October 25 on PC, PS4 and Xbox One, and a beta releases in September.