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Days Gone Dev Explains Why It Removed The Choice System

This article is over 5 years old and may contain outdated information

Back in the days of the reveal, Days Gone was featuring a system choice that allowed you to spare someone’s lives along the road.

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Back in the days of the reveal, Days Gone was featuring a system choice that allowed you to spare someone’s lives along the road. Anyway, that system has been removed from the final release and for a quite specific reason.

A remnant of that system is still in place, to be honest, and it allows you to decide where to send hostages you save from enemy camps or from the freakers that don’t let them get out of their cars/hiding places.

Talking to ScreenRant, writer John Garvin explained why Bend Studio decided to scale down this interesting mechanic massively, that was even showcased in the first few gameplay trailers for the PS4 exclusive.

“We thought it was going to be this awesome thing where Boozer’s morale was going to be this thing players would have to watch, but players just didn’t understand it. For the amount of work we were putting into it, there was no payoff. It was hurting the player experience,” Garvin said.

“But the biggest thing was, it made Deacon’s character stronger. We just made the choice for the player. So Deacon will always shoot Leon in the first twenty minutes, and Deacon will always leave Boozer’s shotgun. We just basically made the choices in every case where we had them, and it was always making the character stronger.”

Perhaps, while we’re always disappointed at looking deeper features being removed from a game, this was the best… choice Bend Studio could take for a game like Days Gone that is already filled with mechanics you need to look at every time you play.

In case you’re interested in some of them and want to learn more about how they work, you can check our guide coverage, which is huge.

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