Shadows Die Twice Rumor Hints At Bloodborne, Kuon And Nioh-Like Gameplay And Story Details

At The Game Awards 2017, From Software dropped a new teaser for a project apparently called Shadows Die Twice. The title from the creators of Dark Souls is expected to show up at E3 this June, but interestingly there’s a new rumor around possibly revealing some information about it.

Shadow Die Twice Details Leaked Bloodborne, Kuon And Nioh-Like Gameplay

As the rumor comes from 4Chan, it is impossible to verify whether it’s something true or completely invented out of the creativity of the poster. Anyway, it’s very interesting stuff which is worth looking into in the wait for something official to slip off from E3.

The rumor features gameplay details such as a Bloodborne vibe mixed with the older PS2 classic Kuon. It is said to be pretty offensive with no shield but a bit more balanced than BB, as weapons can be used for defensive purpose too.

This is the full list of the things popped up from the rumor if you want to check:

  • The game will be souls like in gameplay and atmosphere, but also different from being a lot more open, not having the clear level/Boss design and a more directly told story.
  • It will appear at E3 2018 with a full-length trailer and some gameplay
  • It will draw inspiration from both Bloodborne and From Software’s old Ps2 game Kuon
  • Gameplay is similar to Bloodborne but more vicious and brutal. It’s a bit less wild but still fast. Kinda like a combination of Nioh/Bloodborne.
  • There are skills in this game, including different melee moves, passives, and magic. It won’t have endless skill trees and the skills won’t be big flashy diablo style attacks, just new moves, and abilities.
  • Trick weapons make another appearance but aren’t called trick weapons. Some weapons have 3 forms, others have 2 and there are many weapons that are always 2 handed or 2 part, as there are no side arms or shields.
  • The story will be centered around an ancient cult, that has been using farmers for their dark rituals since hundreds of years. As they fear the end of the world, they sacrifice people at their shrine of blood and experiment on people. Many of the creatures will be the result of the experiments. It remains unclear for most of the game, whether the cult is really evil or knows more than everyone else. Only a few members are still alive, as the rest has mysteriously vanished.
  • You start the game as a heavily maimed and disfigured person at the edge of death. You are saved by a mysterious leader who gives you a new face (character creation) and replaces your missing arm.
  • The right arm and it will be replaced by a multifunctional device, which serves as a prosthetic arm most of the time, but can also be used for some kind of grappling gun to reach higher levels
  • The game will take in a dark fantasy world, resembling ancient Japan.
  • The game will heavily draw from Japan mythology with a horror twist. It will not completely based on mythology and still include many original ideas.
  • There are no shields, but you can block and counter with your weapon.
  • Every weapon has a unique counter ability
  • Enemies will often loose limbs or there heads in combat. Some enemies will spawn parasites from their beheaded selves, somewhat like Resident Evil 4.
  • You can climb in the game
  • Some enemies designs and the atmosphere really resemble a modern Kuon in parts, but it has nothing to do with this game or will play anything like it. Expect one easter egg.
  • Most of the game will take place in rural places, but there will be a bigger city to explore later
  • The game is more open world than the previous titles, but not fully like Skyrim. It offers multiple interconnected levels, that are much larger with multiple possible paths that give the game a lot
  • There are no invasions, but you can enter the world of another player and take control of a monster in his world. The monster is a random creature from the level that will get a slight upgrade. Only possible in certain passages of the game
  • There is no coop as the game has a stronger focus on exploring and isn’t a clear cut with Level-Boss, Level-Boss.
  • There are a dynamic weather and day-night system for some areas. At night and rain, more enemies will appear and those will be stronger. At later parts of the game, sunshine can only be created by using an item at holy statues
  • There is some chalice dungeon like rituals, but they are more treated like extra levels, that can be found and opened in the game. Once opened, they can be replayed again and will change despite the basic design. There are about 10 completely different ones of these other worlds. They have traditional coop available.

That’s hugely interesting, isn’t it? Let us know in the comments below if you’d like this stuff to be confirmed at E3.