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Image via Blizzard

WoW Classic: Season Of Discovery Will Be Getting Mega Servers And PvP Balancing

WoW Classics Season of Discovery will be coming with some requested changes that aim to make it a smooth launch experience for players.

WoW’s Season of Discovery is almost here, and Blizzard has shared some details on what players can expect from the upcoming season regarding its servers and PvP faction balancing. Much to the delight of fans, there will be some helpful changes and tweaks to make the season run smoothly.

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Fewer Realms Aim to Avoid The Need For “Disruptive Character Migration Options”

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Image via Blizzard

The news comes via a Blizzard Forum post by Tom Ellis, a senior producer for WoW’s Server and Live Ops team, who detailed the team’s approach to servers for the upcoming Season of Discovery.

He begins by detailing how the launch of Classic Hardcore and tech deployed in patch 1.14.4 allowed them to increase the player capacity of its classic servers significantly. As a result, it helped to avoid “disruptive character migration” as realm populations shifted.

With that in mind, the team plans to “repeat this process” for Season of Discovery. The season will launch with fewer servers available but with the ability to support more players, with the team actively managing sizes to help ensure realms are equally populated, with the option to add more realms if needed. They also plan to announce the realm names very soon. However, don’t expect queues to be gone entirely, with Ellis saying that you might see “sporadic queues as the populations spread out and we ensure realm sizes remain roughly equal.”

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Image via Blizzard

Along with this, Ellis also details how the team will be handling PvP servers with the introduction of faction balancing. This system will make it so PvP servers in Season of Discovery are evenly balanced so one faction doesn’t dominate another, but as a result, Ellies did point out that there is a “very real likelihood that faction selection may be temporarily limited on that realm” if the balance becomes too tilted to one side. However, he also made clear the teams will change course and take on feedback if and when issues arise. He did not mention how realm dominance and balance will be determined in the post.

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Of course, we will need to wait and see how these changes play out, but we imagine players will be happy with these additions and tweaks for the season, with comments on the post generally being ones of praise and thanking the team for listening to player feedback and requests.

Now, it’s just a case of waiting for November 30 for the season to kick off, and players will be able to dive into a new style of WoW Classic.


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Author
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Matthew Fuller
Matt is a freelance writer based in the UK and has spent over three years covering and writing about video games. He discovered his love of games journalism while attending Canterbury Christchurch University, where he earned a bachelor's and master's degree in Game Design and has been writing ever since. He will find any excuse to play and write about games. When he isn't fighting dragons or exploring far-off galaxies, he spends his free time playing D&D, listening to music, or reading a good book. His primary game bests are Diablo IV, the Final Fantasy series, D&D, and anything new releasing that tickles his fancy.