When word came out that we\u00a0already\u00a0had a player hit Master rank in\u00a0Legends of Runeterra\u00a0mere days after the game\u2019s release, there was no question as to what kind of deck the player was running. Featuring hard hitters as early as turns one and two, the \u201cNoxus Spiders\u201d deck (as it has come to be affectionately known) has a clear win condition. That win condition is to overwhelm your opponent with a menagerie of threatening creatures and damage that they can\u2019t shrug off.\n\n\n\nWithout further ado, let\u2019s break down some of the key cards in Mikul\u00e1\u0161 \u201cPokrovac\u201d Dio\u2019s world-first Master deck. The beatdown aggro playstyle is very similar to mono-red in\u00a0Magic: The Gathering. As such, a lot of the pieces don\u2019t require many synergies - instead, you play them as soon as you draw them, and they immediately have a devastating effect. Elise decks blend so well with the Noxus faction because many of the coveted spider creatures are shared between Elise\u2019s Shadow Isles and the Noxus archetypes. \n\n\n\nTurn 1-3\n\n\n\nAs the tutorial will have shown you, any Elise deck is happy to open with Precious Pet. Continuing from this, however, the plethora of viable one-drops includes Hapless Aristocrat (it can generate value through spawning an additional spider) and a sole Legion Rearguard (no blocking is no Bueno but a strong creature early is hard to face down). \n\n\n\nThe Spider Queen herself will hopefully hit the board as early as turn two, with Elise upgrading once you have three or more spiders lurking around. Because of this, we recommend not attacking on turn 2 and instead holding back to generate resources on the board and get Elise upgraded as early as possible.\n\n\n\nTurn 4-7\n\n\n\nAfter poking down the enemy\u2019s health bars early with your army of arachnids, look to bring out the big guns and heavy hitters with Darius and company hitting the board as soon as possible. In an ideal world, your opponent\u2019s Nexus health has already dropped to 10 or less - and as such, Darius can skyrocket his attack to a whopping 10 points thanks to his evolution and Overwhelm.\n\n\n\nTurn 8+\n\n\n\nThe aggro player\u2019s least favorite part of any game, pesky stall-outs from Freljord players are bound to be inevitable once the meta starts to solidify. Having options like Rhasa the Sunderer to access relatively cheap removal is a solid choice, as well as a single copy of Commander Ledros ready to drop your opponent\u2019s health to execute range.\n\n\n\nThe Strategy\n\n\n\nFairly straightforward, this deck is all about taking your opponents by storm before they have a chance to react. Look for easy, early victories over players that you shut out as early as turn three or four - but don\u2019t underestimate this deck\u2019s late game capabilities, either. Should you tire of being a meta slave, feel free to check out some of our more unconventional, but a little more fun,\u00a0decks.