When you have time to play a few rounds of Orlog in Assassin’s Creed Valhalla, it’ll be you against another opponent. It’s a dice game with several phrases, and the first to reach zero health loses. There’s a bit of strategy and a bit of luck, and if you’re fortunate, a god will favor you to provide you assistance. Granted, you have enough to offer them. Here’s what you need to know about the game to win.
Each opponent’s health is represented on the board by the green stones they have.
Rolling phase and dice values
After calling heads or tails to see who initially starts, the first round of the game consists of three rounds of dice rolls. The dice you’re rolling have five symbols on them, and some dice have a yellow background. Here are the dice values and what they mean.
- Ax – One damage
- Arrow – One damage
- Helmet – Blocks ax
- Helmet – Blocks arrow
- Hand – Steals token
- Gold square around symbols – God’s favor token
These are the dice values you’ll be rolling. You want to pick and choose the ones you want to use against your opponent. If your opponent is rolling several axes, you want to keep helmets to prepare for them. The same goes for arrows. Primarily, you want to keep the dice with gold squares around the symbols to acquire the god favor’s tokens. These are used later but are good to stack up. If your opponent already has plenty of tokens, securing the hand dice to steal them for yourself is also a good idea.
After you roll three rounds of dice, the final roll stacks up in front of you, and those are the dice you take to the next round, the resolution phase. However, if you have enough tokens available, you can choose to request a god’s favor.
If you have tokens available, you can call for a god’s favor. The god tokens allow you to use special options based on the god tokens you’ve collected. By defeating new Orlog players throughout the game, you can earn more of these. You can have up to three in each game. They require a certain amount of tokens for you to earn to use in combat. You can choose to call for an offering, and these go off following the resolution phase, but only if you have enough tokens. If your opponent stole them from you, then you cannot use it. Not using a god favor when calling on it does nothing bad for you, so it never hurts to ask for it.
These benefits vary from directly damaging the opponent, healing your, or even removing select dice.
The Resolution Phase
During the resolution phase, you and your opponent compare dice. First, all of the tokens you secured while rolling are counted up. Those go to your god favor pile. You can only use those in the god favor phase, which unlocks after three full rounds. After that, you move on to determining the damage. For each ax you have, it’s blocked by your opponent’s helmet dice and then goes to their health. For each arrow you have, it’s blocked by your opponent’s shield dice and then goes to their health. Once all of the attack and defense dice have been accounted for, each player steals the tokens if they have a hand dice.
Now, you start over and repeat the process. You go until one player has no more green stones on their side. The game immediately ends, and a winner is determined. By defeating all the opponents in the game, you can receive all of the god favor tiles and use them in your games.