Hunter Revenant subclass guide – Destiny 2

A untiring predator.

Destiny 2

Image via Bungie

Destiny 2: Beyond Light will introduce the Revenant subclass for Hunters. As a Revenant, you will draw on the power of Stasis to become the ninja. The Stasis subclass is designed to play into the fantasy of controlling the power of the Darkness in new and interesting ways.

Revenant Super

The Revenant super is called Silence and Squall, and the Hunter will form two Kama blades when it is active. The first blade, when thrown, immediately detonates on impact, freezing enemies in a radius from the center of the blast. Hurl Squall, the second blade, and it will embed itself in a surface (or an enemy) and then detonate, creating a Stasis storm that will track nearby enemies, slowing and damaging them as it makes contact.

Revenant Melee Attack

The Revenant melee attack, Withering Blade, allows the player to throw a deadly Stasis shuriken into the fight; it ricochets off surfaces and enemies, slowing and damaging them along the way. Land two shuriken on the same target, and that enemy will be instantly frozen.

Aspects

Shatterdive

Activate while midair to quickly descend and shatter nearby targets on impact.

Fragments

Gain a bonus to weapon damage after freezing a target with Stasis. (-10 Strength)

Grenades

Glacier Grenade – Upon contact with the ground, a wall of Stasis crystals instantly burst from the earth and nearby enemies are frozen inside Stasis crystal. These grenades have multiple uses – from encasing enemies to creating cover. When destroyed, the crystals will create AoE burst damage to nearby enemies.
Coldsnap Grenade – Upon impact with the ground or an enemy, this grenade unleashes a wave of Stasis energy that races along the ground in the direction of the closest nearby enemy, freezing them and then searching out the next nearby foe. You can freeze up to three enemies with a single Coldsnap Grenade. 
Duskfield Grenade – Duskfield Grenades create powerful Stasis fields that suck enemies into them when forming. Once an enemy is caught inside, they will be slowed and, if unable to make it out in time, frozen in place.