As you hunt down ghosts in Phasmophobia, you are going to encounter a few different kinds of spooky specters. It is important to know how to handle each one when you cross paths with them so that you can get away safely. You know, after you’re done screaming and running away. There are 12 different ghosts that will come after you, and we know their strengths and weaknesses.
If you want to know when a Banshee is close to you, you can use EMF Level 5, Fingerprints, and Freezing Temperatures as evidence for its presence. It will individually stalk players and pounce.
Strengths: Targets one player at a time.
Weaknesses: Can be warded off with a Crucifix.
By far the most aggressive ghost that will attack you, the Demon will attack you a lot more than any other enemy in the game. You will have to outsmart it via the Ouija board.
Strengths: Highly aggressive and prone to attack.
Weaknesses: Asking a Demon a successful question on an Ouija board.
You want to make sure this fast-paced, incredibly territorial entity isn’t around you? Look out for a Spirit Box, Ghost Orbs, and EMF Level 5.
Strengths: When a player is farther away, the Jinn is faster.
Weakness: Turning off a location’s power source will stop the Jinn from using its ability.
This ghost likes to lurk in the dark; in fact, it is stronger in the dark, so be sure to use the light to your advantage. A Spirit Box, Ghost Orbs, and Freezing Temperatures are the signs to look out for.
Strengths: The dark will increase its odds of attacking.
Weaknesses: Any kind of light.
This is a pretty strong entity that will become even more active and aggressive when a player is near it. You can alert yourself to its presence with EMF Level 5, Spirit Boxes, and Ghost Writing.
Strengths: Active when players are nearby and can move objects very quickly.
Weaknesses: If more players are active, it will be easier to find this entity.
This ghost is pretty terrifying, to be honest. It can possess the living and is commonly summoned by an Ouija board. You don’t want to look directly at it; instead, use a camera to take a picture of it. EMF Level 5, Ghost Orbs, and Freezing Temperatures will show its presence.
Strengths: Looking at the Phantom will deplete your sanity.
Weaknesses: Taking a picture will cause it to disappear.
A very mischievous ghost will throw objects and really cause some chaos. If it follows you into an empty room, however, it is much more manageable. Spirit Boxes, Fingerprints, and Ghost Orbs are what you are looking for.
Strengths: Can throw many objects at once.
Weaknesses: Empty rooms.
If this ghost sets its sights on you, you better be ready to run. It is slow-moving at first, but it will quickly gain speed as it hunts its target. Look out for EMF Level 5, Fingerprints, and Ghost Writing.
Strengths: Faster when hunting a victim.
Weaknesses: If you hide, it will move much slower.
This ghost prefers to go after players who are alone, so you will want to make sure to move in a pack to counter it. EMF Level 5, Ghost Orbs, and Ghost Writing is the evidence of a Shade.
Strengths: It is shy, which makes it hard to find.
Weaknesses: With the presence of several players, a Shade won’t enter Hunting mode.
The most common ghost in the game gets the most common name. But this doesn’t negate any of its danger. They are always around and can jump in when you least expect it. While not having any specific strengths, they are weak to Smudge Sticks. Stay alert for a Spirit Box, Fingerprints, and Ghost Writing.
Weaknesses: Smudge Sticks.
These buggers can fly and go through solid walls, meaning they are incredibly difficult to track. They don’t like Salt, so keep that in hand. Their evidence is Fingerprints, Freezing Temperatures, and a Spirit Box.
Strengths: Cannot be tracked with footsteps.
Weaknesses: React badly to Salt.
If you spy this ghost, it can have a big impact on your sanity. You are going to want to make sure to trap it in a room by smudging whatever room it’s in. Be on the lookout for Ghost Orbs, Ghost Writing, and Freezing Temperatures.
Strengths: Heavily affects a player’s sanity.
Weaknesses: Smudging a room a Yurei is in will stop it from roaming for a long time.