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Risk of Rain 2 – How To Play Loader | Abilties and Overview

This article is over 5 years old and may contain outdated information

Loader is the latest survivor to arrive in Risk of Rain 2. Armed with…well…arms…he wants to smash up as many enemies as possible. In this guide we will run through his abilities.

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Loader is the newest Survivor to arrive in Risk of Rain 2, introduced with the Skills 2.0 update. Locked away behind his own little quest, you will need to complete the “Guardian Offline” Challenge to unlock him. Loader brings some impressive mechanical arms to the party and is all about getting up close and personal and putting him massive metal fists to good use.

Loader Abilities

Scrap Barrier

Loader is immune to fall damage. Striking enemies with Loader’s gauntlets grant a temporary barrier.

Knuckleboom

Swing at nearby enemies for 320% damage.

Grapple Fist

Fire your gauntlet forward, pulling you to the target.

Charged Gauntlet

Charge up a massive punch for 600% – 2700% damage that sends you flying forward. Deals significantly more damage the faster you are moving.

M551 Pylon

Throw a floating pylon that zaps up to 6 nearby enemies for 100% damage. Can also be grappled.

Loader is all about getting up close and personal with enemies and bashing them. His grapple ability allows how to traverse levels, and rapidly close distance quickly. You can also grapple to enemies in the air, which his hilarious as you can build up a lot of speed while swinging, then smash something with your Charge Gauntlet ability. His passive makes him extremely tanky.

It’s good to see another close-quarters fighter enter the game, and Loader joins Mercenary as a Survivor who will appeal to people who like to play the risky game of needing to be as close to enemies as possible. He works exceptionally well with the new Focus Crystal Item, and attack speed items will increase how fast you can swing those mental fists, adding massive value to your passive.


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Author
Image of Aidan O'Brien
Aidan O'Brien
Aidan O'Brien has been playing games for over three decades and has been writing about them for five years. When not getting stomped on by the creations of Hidetaka Miyazaki, he enjoys spending too much time in Warframe, Destiny 2 and any other ARPG with a solid grind. When not writing, he is doing inexplicable behind-the-scenes magic for GAMURS Group.