Image via Capcom

Street Fighter 6 Chun-Li Moveset Guide: Full move list, frame data, and more

Master Chun-li's moves in Street Fighter 6.

Street Fighter 6 allows players to play as their favorite characters from the franchise, battling against others worldwide in a classic fighting game. For those who prefer to use Chun-Li, there are multiple moves and combinations you will want to use as this character when facing off against an opponent. This guide covers Chun-Li’s moveset in Street Fighter 6 and associated frame data.

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All Chun-Li’s moves in Street Fighter 6

These are all the listed attacks and combos you can use while playing Chun-Li.

Special Moves

  • Hundred Lightning Kicks: No stance + Special Move (14 Frames start-up, 56 Frames total)
    • Lightning Kick Barrage: Use after Hundred Lighting Kicks (Click the Special Move again)
  • Tensho Kicks: Move Forward + Special Move (9 Frame start-up, 81 Frames total)
  • Kikoken: Move backward + Special Move
  • Hazanshu: Move downward + Special Move (26 Frame start-up, 45 Frames total)
  • Aerial Hundred Lighting Kicks: Special Move (while jumping in the air) (8 Frames start-up, 45 Frames total)

Super Arts

  • Kikosho: Neutral Stance or Move forward + Special Move + Heavy Attack (7 Frames start-up, 94 Frames total)
  • Aerial Kikosho: Special Move + Heavy Attack (while jumping in the air) (7 Frames start-up, 100 Frames total)
  • Hoyoku-sen: Move backward + Special Move + Heavy Attack (11 Frames start-up, 144 Frames total)
  • Soten Ranka: Move downward + Special Move + Heavy Attack (8 Frames start-up, 79 Frames total)

Unique Attacks

  • Yoso Kick: Move downward + Medium Attack (while jumping in the air, and can be down three times) (3 Frames start-up, 42 Frames total)
  • Water Lotus Fist: Move downward right + Heavy Attack (21 Frames start-up, 38 Frames total)
  • Yokusen Kick: Move forward + Heavy Attack (16 Frames start-up, 40 Frames total)
  • Wall Jump: Move upward right (while jumping in the air, next to a wall)

Throws

  • Koshuto: Neutral stance or Move Forward + Light Attack + Medium Attack (5 Frames start-up, 120 Frames total)
  • Taiji Fan: Move backward + Light Attack + Medium Attack (5 Frames start-up, 110 Frames total)
  • Ryuseiraku: Light Attack + Medium Attack (while jumping in the air, while next to an opponent)

Common Moves

  • Drive Impact: Hosen Kick – Perform a Drive Impact (26 Frames start-up, 62 Frames total)
  • Drive Reversal: Hoyoku Kick – Move Forward + Drive Impact (perform while blocking or performing a parry)
  • Drive Parry: Parry an attack when being attacked by an opponent
    • Parry Drive Rush: Move Forward + Move Forward
  • Cancel Drive Rush: Move Forward + Move Forward (while connecting with a special cancelable move)

Assisted Combos

  • Assisted Combo 1: Hold down the auto button + Light Attack + Light Attack
  • Assisted Combo 2: Hold down the auto button + Medium Attack + Medium Attack + Medium Attack + Medium Attack
  • Assisted Combo 3: Hold down the auto button + Heavy Attack + Heavy Attack + Heavy Attack

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Zack Palm is the Senior Writer of Gamepur and has spent over five years covering video games, and earned a Bachelor's degree in Economics from Oregon State University. He spends his free time biking, running tabletop campaigns, and listening to heavy metal. His primary game beats are Pokémon Go, Destiny 2, Final Fantasy XIV, and any newly released title, and he finds it difficult to pull away from any Star Wars game.