In a battle in Clash of Clans, you are only as good as the troops you command. While you can outfox an enemy with cunning tactics and smart strategy, if your numbers are not in your favor, or you are running many units that are underpowered for the current meta, you face losing out to even the most basic of village defenses. It’s challenging to turn the tide in your favor when you are picking a set of weak troops against a mortar, for example.
Thankfully, it helps to know what troops are the strongest for particular situations. While almost all of the types of troops have their uses, some simply stand out as being the best at the intended role or have strong all-round attributes that will work in most compositions.
With a combination of the best troops that the game has to offer, you can be more sure that you’ll pick up those elusive stars in even the toughest of defenses.
Here are the best troops in Clash of Clans.
The mortal enemy of high-level Town Halls everywhere, the Electro Dragon deals monumental damage. During an attack, it will charge up a lightning bolt that will chain into other buildings, meaning that it can take out multiple buildings at once. They are expensive, and you should avoid Air Sweepers at all costs when deploying them as it can stall an Electro Dragon attack permanently if caught in one, but they are unbelievably strong and any army of them with the right spells can three-star even some of the best bases.
If the Electro Dragon is the bane of defenses at a higher level, the regular dragon strikes fear at the heart of lower-midrange bases. They become less effective as air defenses become more potent, and they can be very expensive when used to fill your whole army. However, they are still very powerful with huge single target damage and high health for an Elixir troop at Town Hall level 7. Combined with the right ground troops to take out the air defenses, Dragons make excellent attackers.
Clash of Clans’ premier meat shield, the Golem is the best tank troop in the game for a couple of reasons. Firstly, they are ground troops, and so are not susceptible to powerful air defenses. While its aerial brother, the Lava Hound, is also very powerful, it has significantly less damage per second, meaning that it requires more support to be effective. Secondly, the Golem is also able to trigger spring traps without death, meaning that it offers an additional layer of protection for your other ground troops. If you can afford to use and upgrade your Golems, do so.
An upgrade in almost every way over the Archer, Wizards are ground troops that offer a huge DPS burst to any army. They have a high enough health pool that they can generally survive a few hits from cannons, archer towers, and mortars, and have a far enough range on their attack that you can distribute them all without them being completely wiped out from a mortar shell.
They are also excellent for taking out aerial troops that you would commonly find in Clan Castles, such as Dragons, while also making good Clan Castle troops as they can provide splash damage against farming style troops, such as Archers and Barbarians, from behind walls.
The versatile Valkyrie is a Dark Elixir troop that is as powerful a defender as she is an attacker. When attacking, the Valkyrie can take out multiple buildings at once through her giant swing action, which is incredibly helpful against compact bases, while also having a good amount of health and being one of the quicker troops. Paired with a rage spell, the Valkyrie is devastating.
They shine in defense too, as they attack in a circle, anything in the vicinity of her swing takes the hit, and it’s usually a one-hit kill for most ground troops that are not tanks. Put them in a war clan castle for lower town hall players and watch them destroy close to an entire army.
Bowlers have a unique attack pattern, as they throw their bolder at buildings from a distance and watch as it takes out multiple behind it. It’s the reason why it’s currently not available until Town Hall level 10, and why it’s also one of the best troops in the game.
Bowlers are not blessed with good health, but they do hit very hard, so pair some with troops that can soak up that damage, such as a Golem, and they bring even the best villages to ruin.
Every clashers favorite iron giant, the P.E.K.K.A, is quick, tanky, and packs a bigger punch than it might seem. They are pricey, but they can take down buildings in just two or three strikes, and if you combine them with other P.E.K.K.As or a Golem, you have a powerful and bulky army that’s only a few Wall Breakers and Wizards short of three stars.
Possibly the most underrated Clash of Clans troop, the Archer is incredibly versatile for many roles. For farming, they are a cheap ranged unit that you can split to attack all resources and avoid large splash damage to maximize the intake. For stars collecting, they are great for baiting out Clan Castle defense troops to seize upon, and for taking out all of the smaller buildings around the outside of the walls. And for defense, they can shoot at enemies from behind walls, making them harder to eliminate. They are excellent and worth investing in throughout your village’s growth as a cheaper alternative to Wizards.