When it comes to war in Clash of Clans, nothing supports you better than a set of trusty spells to help douse your enemy’s village in more pain. They can help with a variety of different tasks, including healing and hastening your army, quaking the walls down for easy entry and lightning strikes to help with the awkwardly placed mortars.
However, spells are not cheap, and neither is their upgrades, so it’s worth considering which spells offer the most assistance to your attacks to prioritize their upgrades first. It is also worth mentioning that while some spells have multiple uses in the context of an attack if your main attack strategy uses a specific spell, it’s worth going with that one first for upgrades. As you progress, you will begin to see how the meta for Clash of Clans will favor certain spells, which is where our list comes in.
Here are the best spells in Clash of Clans.
One of two spells that are useful in almost all situations, Healing Spells will provide a heal over time effect to your army while they are situated within its field, with higher-level spells healing for more and at a faster pace. This spell is fairly simple to use, and can easily turn the tide of battle when your forces are severely damaged by a defensive building or a bomb trap. Effective to both air and ground troops, they are used extensively in many attack strategies and should be your top priority for upgrades.
The other spell that is useful in almost all situations, the Rage Spell when dropped will supercharge your army with faster movement and an increase in damage, with a minimum damage increase of 130 percent at level 1. This means that not only do you get to the enemy buildings faster, but you can crush them at a much faster pace too, and it turns what might previously have been a weaker Golem into a fast, tanky killing machine. It’s not quite as essential as the heal spell because troops can still take damage in the spell, but a well-placed Rage Spell can mean curtains for your opponent’s village.
From very early on, you will encounter players who have troops stored within the defending Clan Castle that can be a big nuisance when trying to attack. They can delay and kill your army if the right troops to counter you are there. There are also Heroes that can disrupt you too at later Town Hall levels. This is where the Poison Spell will be invaluable. The Poison Spell limits the offensive capability of any defending troops or heroes by slowing their movement and attack speed, all the while causing damage to them. When a strong troop is hidden in a Clan Castle, such as an Electro Dragon, the Poison Spell will make your work in an attack that much easier.
The younger, Dark Elixir brother of the Rage Spell, the Haste Spell doesn’t make your troops more powerful, but it does provide the speed boost. It has a cheaper base resource cost than any other Dark Elixir spell and only takes up one housing space, which means you can bring multiple of them for one Rage Spell. This isn’t particularly effective with ground troops, but when attacking with Balloons, which are slow to strike but throw out a huge amount of damage, they offer far more versatility than the Rage Spell for them as you can place more around the map. If you use Balloons a lot in your attacks, which is likely due to their strength in attack, you will want to pick them up.
If your attack is being derailed by a pesky X-Bow or Air Defense that your troops seem to do their best to avoid attacking, neutralizing them for a few seconds could make the difference between a win and a loss in a multiplayer battle. Freeze Spells present that opportunity to take a breather for a few seconds from those defenses while your troops continue an attack, as the Freeze Spell will hold whatever is frozen in place, meaning it will stop functioning. Dropping it on multiple defenses with the same spell will cause both to freeze in place. It can be situational in its usefulness, but it’s still a very powerful spell. It’s also incredibly powerful when combined with…
This one is pretty simple. Anywhere on the map, drop one of these and you’ll spawn a swarm of bats. The bats are very quick and do a fair amount of damage, but the fact that you can target anything on the map makes them very handy in attack, especially if you can pair it with the Freeze Spell as you can take out the big defenses, such as the air defenses and inferno towers, very quickly. Currently very strong, the Bat Spell is worth the Dark Elixir investment.