World of Warcraft Classic’s nine classes have a slew of options to juggle when you get deeper into the game, and none more important than their specializations. Each class gets three, and they can be mixed and matched as you please but to get the real goods, you tend to have to go pretty deep.
Choosing your primary spec is essential, and it can be easy to choose the wrong one (especially with certain classes) if you don’t know what you’re doing. So here’s a quick breakdown of each class’s specs and whether they’re good for PvE, PvP, or both.
World of Warcraft Classic: Best and Worst Specializations
Druid gets kind of a raw deal in vanilla WoW, being behind the curve for both PvE and PvP. Their best specialization is Restoration (PvE), while both Feral Combat and Balance are poor at both of the primary facets of the game unless you know what you’re doing.
Hunter gets a lot of options with its specs, though the one constant is that the best general-use specialization is Marksmanship (PvP and PvE). Survival is a close second, with a lot of solid options, and Beast Mastery is niche but potentially viable with a lot of luck and micro, but both will be combo’d with Marksmanship as your primary talent tree.
Mages deal huge single target ranged magical DPS, and will perform excellently in that role no matter the specialization. In general, however, Frost (PvP and PvE) is your bread and butter spec, with Frostbolt being your most efficient damage dealer for most content in WoW Classic. Arcane is a good supplementary tree (with most Frost builds using nearly as much Arcane), and Fire looks great on paper (and is in later patches and expansions) but struggles when the endgame for WoW Classic features a ton of fire immune or resistant enemies, so is best avoided.
Paladins primarily fulfill a Healer or Tank role (off-tank, mainly). While they excel at the former and are solid at the latter, in either case they will be heavily speccing into the Holy (PvE and PvP) specialization. Tank Paladins will have more Protection and less Holy and Healer Paladins vice versa, but both will heavily use it. Neither wants much out of Retribution 9the DPS spec), making it the worst specialization.
Priest is an exciting class that can be both a great healer and ludicrously efficient DPS character in some circumstances and builds. Still, for the most part, Holy (PvE and PvP) is going to be your best bet, with Shadow (PvP) and Discipline (PvE and PvP) also being hugely viable options in their own right. Still, Holy is used in more builds and situations across the game, so it narrowly takes the top slot.
All Rogues do is damage and lots of it. All of their specs are great at it, with Combat (PvE) taking the edge for being used the most often to round out a build. However, Rogues have a distinct split in focus between PvE and PvP, with Subtlety (PvP) being the clear winner there. Assassination is no slouch, and is splashed in both PvE and PvP, but is rarely the powerhouse driving force behind a build.
It’s a tough call for Warlock, and almost entirely down to personal preference whether Destruction (PvP and PvE) or Affliction (PvP and PvE) is better. One does DoT, one does burst, but they’re both equally excellent. Demonology is a distant third to the other two, being primarily used for Raids where you can’t trust your tanks.
Warriors excel in both PvE and PvP as either tanks or DPS. All of their talent trees are almost neck and neck with each other for usefulness, with Fury (PvP and PvE) pulling ahead for just general use, being a crucial part of both DPS and Tank builds in different measures. Protection (PvE) is a close second, being, of course, the key behind a Tank Warrior’s success, and Arms (PvP) is just behind that, being little used for PvE, and only to boost the effectiveness of Fury for PvP.