Days Gone is about to release on April 26, later this week, so more and more stuff about the game is unleashing across the Internet, with details about the gameplay and the story, as well as for what matters its proper development process.
Writer and director John Garvin, who’s also worked on the Syphon Filter franchise for Bend Studio in the same role, has shared his thoughts about what’s important in the game, and particularly discussed the origin of the title “Days Gone.”
Interestingly, more than on things coming from the story, he focused on the fact that the game is featuring a dynamic day-night cycle, which will literally make days gone while you’re playing all the content on the map.
“Here’s the thing about the title: it can mean so many different things. It can mean the day itself is gone, and the day-night cycle is so important to the game because the challenges, the dangers, the world changes after dark. More Freakers come out. The human enemies, the Marauders – they, sort of, take a back seat. But during the day, the Marauders are out, and they’re setting ambushes and trying to snipe you off your bike from the road,” he told the PlayStation Blog.
“So just the actual process of going from day to night is super important, so on that level – just on a physical level – there’s some nuance there about what ‘Days Gone’ is. I think if we had ten players play Days Gone, you would get ten different answers to that question. ‘What does it mean?’.”
That’s rather neat, considering that another acclaimed PlayStation 4 exclusive like Marvel’s Spider-Man doesn’t come with a day-night cycle but only feature different times in the day based on the mission you’re playing.
Have read about when Days Gone reviews are dropping? Make sure you check them out before you buy it on April 26.