5 Things You Need To Know About Red Dead Redemption 2
Red Dead Redemption 2 has quickly become the talk of the town thanks to the recent press coverage that has unleashed a lot of details about the gameplay and the story. Interestingly, among these things, we've obtained information about the way the game has been made, and about the game itself ahead of its proper release on October 26, 2018.
So, let's have a look at what's on the way for Red Dead Redemption 2, and don't forget to hit the subscription button on Gamepur's YouTube channel and leave a like to this video for more previews.
Who is Arthur Morgan?
In Red Dead Redemption 2, you play as Arthur Morgan, who's apparently the sole protagonist featured in the game. Morgan is a member of Dutch Van Der Linde's gang. Dutch was the primary antagonist in the original Red Dead Redemption, and the central target for John Marston.
Red Dead Redemption is set much earlier in the timeline of the franchise, twelve years before the original game, so we'll even meet a younger John Marston and learn how he got his iconic scars.
In its preview, IGN has provided more details about who is Arthur. He's defined as "a killer, a thief, and comfortable with a host of other jobs that are just as dirty." When he was only a child, he ended up being under Dutch's wing for some reason we've not been told yet and will most probably be a part of the story on the long road.
Morgan is also Dutch's right-hand when it comes to leading the crew, and he often finds himself as the mediator in disputes between the members of the gang.
Red Dead Redemption 2 is introducing a new camp system, a hub full of characters where everyone has a different role. In this camp, you're required to manage the resources you deliver to your men and women, and the amount of food you give them affects their mood.
You are allowed to talk with the characters, who you'll often find sleeping depending from the time of day, or tell stories around the campfire. As the protagonist, you have the duty to get wood, water, supplies and horses to deliver to your gang, and the way you do that determines the quality of the bond with them.
Interestingly, there's a new twist in order to grab food. You can't just simply kill an animal anymore. You'll have a chance to do headshots, but that'll be a rare occurrence. You'll have to wound the animal, track it down, finish it off if required, and collect the corpse by strapping it to the back of your horse.
Then you can return to the camp and dress the beast for consumption or get the skin for trade. In the first case, beware: meat spoils.
Big open world titles often lack details such as the exploration of interiors, something that Rockstar Games is trying and addressing with Red Dead Redemption 2. In a recent interview, art director and co-studio head at Rockstar North Rob Nelson explained that "you can go into a house, open the drawers, take the jewelry in the drawers".
While it could seem insignificant, it's this kind of things that can really help the game stand in comparison with the previous open world games. The developer wanted to make sure that "the world is the deepest and most credible possible", not simply bigger and bigger.
Indeed, according to Nelson, in Red Dead Redemption 2 "you can steal everything, without ever know what you're going to fall on". "We tried to create a consistent world in which it is possible to jump and hold onto a train running at full speed, enter the cars, find a bag, open it and take what's inside, and come out of the train without being spotted", he said.
Well, this really seems to be the highest degree of deepness possible today in an open world production.
Robbing & killing
Smalltime robbery missions are an important part of Red Dead Redemption 2, similar to gas station robberies in GTA V. You can either do it solo or bring on your gang members to help, some of which seem to have their own perks or abilities in the style of Grand Theft Auto V heists.
For example, the woman of the gang can either play the role of a scared lost woman or a sleazy harlot as a distraction. Of course, based on the decisions you make from time to time, and depending on the severity of the robbery or how quiet you managed to keep the robbery, you could attract a lot of resistance and end up in a shootout.
Based on the weapon you use, the value of the corpses and skins will change. Arrows will deal cleaner kills and get you a bigger amount of money, even though they'll require you to be more precise and cold-blooded.
A shotgun will make more mess with both the scene and the corpses, and this will result in a smaller quantity of money gathered.
The way horses work in Red Dead Redemption 2 is much deeper in comparison with the previous western based games such as Gun or the original Red Dead Redemption. Rockstar Games has put a much bigger emphasis on this mechanic, which we'll let you build a sort of bond with your horse over time.
With this bond getting bigger, you'll be allowed to carry more stuff on your animal friend, like killed animals or ammo, and it could be even less scared at hostile animals and explosions.
When a horse gets hurt, you have a chance to apply medicine and hope for it to recover. If he doesn't, you'll need a new horse and a new bond to build from the ground up. The horse is also apparently carrying more weapons apart from the two to three you have on you, not only additional ammo.
It has still to be confirmed, but the introduction of such feature could mean that the weapon wheel isn't going to make a comeback in this prequel.