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All Battle League Season of Light move changes in Pokémon Go

Time to make some significant changes to some Pokémon Go attacks.

Pokémon Go’s Season of Light brings multiple changes to the upcoming Battle League. There are a handful of move changes being added to the game, which means any eager player will want to review them to see if they need to readjust a Pokémon or not. These changes will be extensive and occur when the season starts on September 1. This guide covers all Battle League Season of Light move changes in Pokémon Go.

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All move changes happening in Season of Light

Eight significant move changes are coming to the Season of Light, and two new moves are making their debut in the game: Double Kick and Fairy Wind. Double Kick is a Fighting-type fast move, and Fairy Wind is a Fairy-type fast move.

Related: Pokémon Go’s Season of Light schedule arrives, along with a massive Battle League update

Here’s the breakdown of all move changes coming to Season of Light.

  • Ancient Power
    • The damage for Ancient Power has gone up from 45 to 60 in Trainer Battles
    • The buff from Ancient Power now has a 10% chance to give the user one rank in attack and defense
  • Double Kick
    • Fighting-type fast move
    • Does eight damage in Trainer Battles
    • Does 10 damage in Gyms and Raids
    • Gives 12 energy in Trainer Battles
    • Gives 13 energy in Gyms and Raids
  • Fairy Wind
    • Fairy-type fast move
    • Does three damage in Trainer Battles
    • Does nine damage in Gyms and Raids
    • Gives nine energy in Trainer Battles
    • Gives 13 energy in Gyms and Raids
  • Icicle Spear
    • The energy cost for Icicle Spear has now increased, going from 35 to 40
  • Ominous Wind
    • Attack and Defense increase has been lowered for Trainer Battles, now there is a 10% chance to user the a rank in attack and defense power
  • Quick Attack
    • The energy generation for Quick Attack has increased from seven to eight energy
  • Rollout
    • The energy generation for Rollout has now been decreased, going from 14 to 13.
  • Silver Wind
    • The damage for Silver Wind has increased from 45 to 60, but the Attack and Defense increase has been lowered, now giving the user a 10% chance to increase their attack and defense points by one rank
  • Tackle
    • The energy generation for Tackle has increased from two to three energy
  • Zap Cannon
    • The chance to lower the opposing Pokémon’s attack power is no longer guaranteed when using Zap Cannon. There is now a 66% chance of lowering an opponent’s attack power

There are a handful of changes for many trainers to consider. The damage increase for Ancient Power and Silver Wind is a good thing to see, potentially making them more viable choices, especially if they remain at 45 energy. The addition of Double Kick and Fairy Wind is excellent, giving everyone some new fast moves to play with, especially with the amount of damage Double Kick can do.


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Author
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Zack Palm
Zack Palm is the Senior Writer of Gamepur and has spent over five years covering video games, and earned a Bachelor's degree in Economics from Oregon State University. He spends his free time biking, running tabletop campaigns, and listening to heavy metal. His primary game beats are Pokémon Go, Destiny 2, Final Fantasy XIV, and any newly released title, and he finds it difficult to pull away from any Star Wars game.