Bungie has announced that rather than coming back this week, as was originally planned, Trails of Osiris will be delayed until November 27 instead. This will be disappointing to people who were looking forward to jumping into Trials, but will not come as a shock to anyone else.
At the moment, Bungie has given no official work on why exactly this was done, but the truth is that it could be down to a range of issues at the moment.
First on the list, a Warlock glitch that allows you to get an infinite Shadebinder super. This is impactful enough in PvE, but in PvP it would be absolutely game-breaking. When you consider that Trials is Destiny 2 PvP at its most competitive level, everything needs to be perfect, or at least as close as it can get.
On top of that, you also have the Stasis class in general. It’s very, very strong in PvP, to the point of being incredibly unbalanced in several ways. Many people predicted that Trials would be delayed simply because of this, and now we have a glitched super to throw on top of that. The below tweet from Gladd shows how Stasis currently acts in the Crucible.
Finally, you have glitched weapons. Witherhoard has already been disabled because of some issues, and at the moment nobody knows when it is coming back. The problem that Bugie is currently trying to deal with, even though they won’t say it, is the continued practice of making PvP and PvE a shared sandbox. There is a lot of balancing to be done to get weapons, abilities, and gear to sit comfortably in both modes.
We will need to wait until November 27 to find out if they can fix whatever is wrong with Trials without nerfing the PvE side into the ground.