Ghost of Tsushima Dev Working On Authenticity, PS4 First-Party Standards
Ghost of Tsushima developer Sucker Punch, which recently received the visit of Hideo Kojima, is working hard on making the game as authentic as possible.
Historical accuracy is a quite relevant matter when it comes to games set in the past, and feudal Japan, we're told, is the past so it's quite relevant for this game, too.
“We rely on all these people to let us know where we’re going astray. Sucker Punch is good at making gameplay, but we are not cultural experts in Kamakura-era Japan. We recognise this, and we’re grateful to have the help," creative director Nate Fox told GamesIndustry.
“It’s been interesting working on this game because in past titles we’ve been able to make it up, frankly. For a superhero game set in Seattle, we knew what we were doing, but in this game we are constantly learning about Japanese culture or the norms of samurai.
And it’s exciting because it changes the way you work to learning in the same way that players get to learn about these things, and in fascinating detail."
Another aspect of what Sucker Punch is trying and achieving is to live up to the standards of the other PlayStation 4 first-party exclusive titles.
With God of War, Detroit: Become Human, Horizon: Zero Dawn, Marvel's Spider-Man, Bloodborne and all the others already out or to be released, it won't be easy.
"We absolutely feel pressure to live up to the standards set by these other Sony PlayStation exclusives – but what a good pressure it is," said Fox.
"We want to provide players with the same joyful experience that they got from these other great games – and what’s better is these other studios, they talk to us, they give us tips, we learn from each other.
We feel more capable than ever because of those studios being more open with their knowledge."
Ghost of Tsushima doesn't have a release date nor window yet, and it was announced back at Paris Games Week in 2017.