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Halo Infinite Animations Crafted At Mass Effect Andromeda's Sperasoft

Halo Infinite Animations Crafted At Mass Effect Andromeda’s Sperasoft

This article is over 5 years old and may contain outdated information

According to a report from Spanish outlet Generacion Xbox, 343 Industries has obtained help from an external studio in order to work on animations in Halo Infinite, the upcoming and much anticipated next gen iteration of the Xbox shooter franchise.

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According to a report from Spanish outlet Generacion Xbox, 343 Industries has obtained help from an external studio to work on animations in Halo Infinite, the upcoming and much anticipated next-gen iteration of the Xbox shooter franchise.

The help comes from Sperasoft, a company some may be familiar with as it did work on animations in the lackluster, if not disappointing, 2017’s Mass Effect Andromeda from BioWare.

While we don’t have doubts about the ability of this team to work on triple-A games, sure enough, this is something that could be concerning to Halo fans. It doesn’t have a good name from the Andromeda disaster, which was mainly sparked by the game’s facial animations.

However, Generacion Xbox points out that most of the work on animations have been conducted internally by 343 Industries itself. This information leads us to believe that any submitted externalized work would have passed through rigorous QA tests.

This fact should be enough to let fans rest easy when thinking about Halo Infinite, and also something that gives fans an idea of how much effort Microsoft is pouring down this iteration of the franchise.

Fans can accept to play Halo Infinite when it releases for the Xbox One, Windows 10 PC, and Project Scarlett during holiday 2020.


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