Injustice 2 has been announced a few hours ago and we’re still getting the first details about NetherRealm’s vision to make the fighting game genre shine again after Street Fighter V’s flop. Mortal Kombat X was acclaimed by critics and public, so it looks like the base is pretty good.
Interestingly, looking at the press release announcing the game’s existence, Injustice 2 will feature loot crates gained by playing. Those loot crates will feature not only cosmetic stuff but also power up for our fighters, which will be customizable through a brand new, RPG like Gear System.
“The Gear System uses RPG-like mechanics to reward you with loot drops every time you play the game. With each loot drop, you will earn character-specific gear to outfit and power up your roster – changing not only the look of each character, but your fight strategy and your personal approach to every match.
As you gear up your characters, you’re building a roster of DC Super Heroes and Super-Villains that reflects your choices, and your preferences, which can be vastly different than your opponents. A few play sessions in, you can expect your Aquaman to look and play different than anyone else’s Aquaman you may come across.”
This looks like an interesting idea, again meshing up different genres as it happened with The Division (mixing shooter games and RPG), but players are pretty diffident as of now since this could mean microtransactions are on the way.
And microtransactions are never something good when it comes to stuff that can change the way the game feels and have an impact on gameplay. What’s your opinion on this system, anyway? Let us know in the comments below.