League of Legends: Wild Rift closed beta 0.5 update patch notes

The closed beta is back with support for two more regions.

Image via Riot Games

Servers for League of Legends: Wild Rift closed beta are back online after they were taken down for a few days on October 3 for maintenance. This time, the closed beta program on Android has expanded to two more regions: Japan and South Korea. All closed beta accounts went through a reset during this break, while the friend list, chat history, custom item load-outs, and other settings and permissions remained untouched. Meanwhile, Riot Games released the patch notes after the return of closed beta, which you can read below.

League of Legends: Wild Rift Patch Notes 0.5

Image via Riot Games


Training Mode

Training mode has been added to the closed beta, where players can practice their skills and try out new strategies. In training mode, you will get the following features:

All champions unlockedSwap champion
Instant level-upInvincibility
1-second cool downsInfinite gold
Enemy and ally dummy targetsEnemy AI champion
Remove all minionsRemove Fog of War

Languages Support

Support for Korean and Japanese languages was added to the latest update.

Account Reset

As mentioned above, all accounts have been fully reset, with a few exceptions:

  • Friends list
  • Chat history
  • Custom item loadouts
  • Settings
  • Permissions

Additionally, previously-purchased Wild Cores return with a 20% bonus.


Here are the changes made to the champions in the latest closed beta:


  • Essence Theft: Earlier, Ahri used to gain Magic Vamp against enemies that have been struck by immobilizing effects while now, Ahri casts 3 abilities that hit an enemy, her next spell that hits an enemy heals her.
  • Orb of Deception: Now, Ahri is not granted a burst of movement speed while the orb is out.
  • Fox-Fire: She is granted a burst of movement speed when cast.

Aurelion Sol

  • Starsurge: Stun duration has been changed from Min 0.55/0.6/0.65/0.7s // Max 2.2/2.4/2.6/2.8s to Min 0.4/0.45/0.5/0.55s // Max 1.6/1.8/2/2.2s
  • Celestial Expansion: Cooldown period has been increased from 5/4/3/2s to 8/6/4/2s
  • Comet of Legend: Cooldown period has been changed from 55/50/45/40s to 70/60/50/40s


  • Base Stats: Health has been increased from 650 to 69 along with health per level from 115 to 125
  • (Ult) Explosive Cask: AP Ratio has been increased from 70% to 80%


  • Base Stats: Mana has been decreased from 390 to 345
  • Poison Trail: Damage has been changed from 30/40/50/60 → 20/30/40/50, AP Ratio from 0.4 to 0.3, Mana from 3 to 15, and Damage-over-time Duration from 2s to 1.8s


  • Base Stats: Mana has been decreased from 435 to 345 and Mana regen per level has been changed from 24 to 15

Related: How to register for League of Legends: Wild Rift beta testing


Critical Strike Items

The main focus has been on balancing the power of marksmen by nerfing crit items:

Cloak of Agility

  • Upgrade Cost: Increased from 300 to 500
  • Total Cost: Increased from 800 to 1000
  • Critical Strike Chance: 15% to 20%

Phantom Dancer

  • Total Cost: 2600G to 2800G

Runaan’s Hurricane

  • Total Cost: 2600G to 2800G

Rapid Firecannon

  • Combine Cost: 400G to 600G
  • Total Cost: 2600G to 2800G

Statikk Shiv

  • Combine Cost: 400G to 600G
  • Total Cost: 2600G to 2800G

Infinity Edge

  • Combine Cost: 1000G to 900G
  • Total Cost: 3300G to 3400G

Game Systems

Attack Speed

The attack speed reduction formula has been changed, so that champions like Malphite, and items like Randuin’s Omen, have a more significant impact:

  • Old formula: Base Attack Speed × (1 + (Bonus Attack Speed – Attack Speed Slows))
  • New formula: Base Attack Speed × (1 + Bonus Attack Speed) * (1 – Attack Speed Slows)


You can now see super minions through the Fog of War.


Pings were a little hard to see, so the in-game ping visuals have been improved to make them more noticeable. You can now also drag “on my way” pings to specific targets.


  • “Domino Bonus” damage reduction: 66% to 30%


The in-game UI has been improved.