Cyberpunk 2077 is releasing in a rather crowded genre, it is that kind of game that mixes role-playing with first-person shooting, but developer CD Projekt RED still believes it’ll have something that will bring it “to the next level.”
In a recent interview with Spanish website Area Jugones, quest director Mateusz Tomaszkiewicz has tried and explained what this secret sauce would be, and according to him, it will be the non-linearity of the gameplay the studio has been working on for so long.
“We still have the same elements that have appeared in previous games. As I mentioned before, we have decisions, consequences, good characters, etc. I think the new thing in this project and what takes it to the next level is the non-linearity of the gameplay, which we will realize when we play through the missions,” said Tomaszkiewicz.
“Which means there are many ways to complete missions based on how you’ve created your character, tools you use, etc. And I think this is something that makes our game different from The Witcher. Because in The Witcher we had a basic loop in the gameplay, non-linearity in the narrative section.
This time the gameplay will also have a non-linear character. I think this is where the big difference lies in terms of the complexity of our missions, compared to The Witcher.”
That’s rather interesting and also fits a lot on the inspirations that Tomaszkiewicz said to have been having throughout the development process, which include but are not limited to masterpieces of the past like Deus Ex and Vampire: Bloodlines.
Cyberpunk 2077 doesn’t have a release window set yet, but it should be dropping in a timeframe of one year from now.