The mechanical Dairon region connects much of Planet ZDR, and there are plenty of goodies to find as you weave through it. One of the most common collectibles in Metroid Dread is the Missile Tank, which will give you more Missiles to fire – you don’t start the game with very many.
There are two kinds to pick up. Standard Tanks will increase your count by two, while Missile+ Tanks add a whole 10. Here’s where to find them all in the Dairon region.
Missile Tank #1 [+2] | Requirements: Morph Ball, Bombs
You can get this immediately after acquiring the Bomb ability. There’s a section of the floor you can bomb through; same goes for some horizontal blocks in the next chamber. Past them, you’ll have to do a Morph Ball jump to blow away the raised Bomb Block guarding the Missile Pack.
Missile Tank #2 [+2] | Requirements: Morph Ball, Bombs
Just after getting Bombs, you’ll use them to ride some Morph Ball Launchers. Stop when you reach a room with a launcher on the top and bottom of the screen. Between them are some secret Bomb Blocks you can blow away by deploying a Bomb in midair. Roll on through, destroying any block holding you back from that sweet, sweet Missile Tank.
Missile Tank #3 [+2] | Requirements: None
After the very next Morph Ball Launcher ride, stop and look at the ceiling. You can shoot away some hidden Beam Blocks here. Do so, then hoist yourself to grab another Missile Expansion.
Missile Tank #4 [+2] | Requirements: Grapple Beam
This Missile Tank is in the large room under the easternmost part of the EMMI Zone. From the top ledge, use the Grapple Points to swing to the nook in the corner holding it.
Missile Tank #5 [+2] | Requirements: Speed Booster
Once you’ve cleared the EMMI Zone in Dairon and acquired the Speed Booster ability, head to the center of the zone. There’s a dead-end room here with Speed Booster Blocks on its eastern edge. Get some speed and dash right through those suckers to find a Missile Tank on the other side.
Missile Tank #6 [+10] | Requirements: Speed Booster
There’s another Speed Booster puzzle in the small non-EMMI Zone section that connects to sections of the EMMI Zone proper. Start from below the Ammo Recharge Station and sprint to the right, using a wall jump to keep momentum and pull a U-turn. Slide through the Speed Booster blocks here and do some more wall jumps on the other side. Done correctly, they will lead you right through the blocks housing the Missile+ Tank.
Missile Tank #7 [+2] | Requirements: Speed Booster
This Missile Tank is right by the tram from Cataris, but you can’t get it till you’ve earned the Speed Booster. Once you have it, return to the large cavern and pick up speed by running left to right. Use a Shinespark jump to launch yourself through some Speed Booster Blocks to the roof of the cavern. From there, you can drop down and grab the ledge holding the Tank.
Missile Tank #8 [+2] | Requirements: Morph Ball, Cross Bomb
There’s a tricky set of blocks by the top-left exit of the EMMI Zone. Step one, Morph Ball jump into the air and drop a Bomb (or Cross Bomb) to destroy the first block. Now you need to quickly shoot out all four Missile Blocks and roll just up to the breakaway part of the floor. Drop a Cross Bomb to scoot yourself over the Missile Tank before the Missile Blocks reappear. This one is a pain.
Missile Tank #9 [+2] | Requirements: Morph Ball, Speed Booster, Screw Attack
There’s a Speed Booster puzzle in the lower part of the cold sector, and it’ll take two rounds of running to solve it. First, run along the floor to the left starting from the ice to gain speed, store a Shinespark, jump to the ledge, and shoot yourself into the wall. You’ll need to Screw Attack your way through some blue blocks on the other side. Roll through the Morph Ball tunnel here to drop into a room with a few enemies. Get rid of them, then Speed Boost through the left-hand wall – the Missile Tank will be revealed when you crash through.
Missile Tank #10 [+2] | Requirements: Charge Beam, Grapple Beam, Varia Suit, Space Jump
There’s a Missile Tank hidden in the volcanic section of the map. Go to the lava pool (pictured) east of the lower Network Station, shoot through the Beam Blocks, and use your Charge Beam to open the door below. In the next room, Space Jump over the lava to the right side and work your way up. Pull the Grapple Beam Block away, and you can tuck into the Morph Ball tunnel to snag the Tank.
Missile Tank #11 [+2] | Requirements: Speed Booster, Gravity Suit
Once you have the Gravity Suit, you can drop into the lava below. Use the Speed Booster to run through the lava to the right-hand wall – you’ll break through and reveal another Missile Tank.
Missile Tank #12 [+2] | Requirements: Morph Ball, Spider Magnet, Wave Beam
This Missile Tank is found just above the Speed Booster Blocks that led to the previous one. Cling to the Spider Magnet wall there and aim through it with the Wave Beam – you can shoot an exploding sac on the other side. When it blows, you’ll be able to roll through and grab the Tank.