WoW_Affixes
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All Mythic+ Affixes In WoW Dragonflight – Feb 7 to Feb 14

What affixes will you be dealing with in WoW this week? This guide has all the details on affixes in Season 3 of World of Warcraft: Dragonflight.

Mythic Dungeons are one of the key endgame features in World of Warcraft, and with each new season comes a new selection of affixes for players to deal with as they progress through the ranks and take on ever-increasing challenges in their dungeons.

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With these affixes changing every week, and each requiring some different strategies to deal with, we’ve put together this guide that details this week’s affixes, all the affixes in season 3 of WoW Dragonflight, and some tips on how to deal with each affix.

Related: World of Warcraft: Beginners Guide & Tips

This Week’s Mythic+ Affixes In WoW Dragonflight Season 3

WoW_Atal'Dazar
Image via Blizzard

These are the affixes for Mythic+ dungeons this week in World of Warcraft Dragonflight season 3.

These affixes will change every week after the reset and maintenance window, so be sure to check back and see what you will be dealing with as you progress through your Mythic+ dungeons during that week.

AffixDescription
FortifiedNon-boss enemies have 20 percent more health and inflict up to 30 percent increased damage.
VolcanicWhile in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Volcanic Plume: Inflicts Fire damage to players within two yards equal to 20 percent of their maximum health and knocks them high into the air.
SpitefulFiends rise from the corpses of non-boss enemies and pursue random players.

What Are Mythic+ Affixes In World of Warcraft

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Image via Blizzard

Affixes in Mythic+ are weekly modifiers and effects that provide additional challenges to your dungeons. These effects make these dungeons more difficult, with more affixes coming online as you reach higher-level dungeons. Depending on the affixes active in a given week, certain dungeons may require you to change strategies, and certain classes may become more or less desirable.

For example, as I play a Blood Death Knight, my mobility isn’t quite as good as a class like the Demon Hunter, so in a week that requires a lot of movement thanks to affixes, I might not be the best pick for certain dungeons or groups.

This usually won’t be a deciding factor; it’s just something to bear in mind.

All Mythic+ Affixes for WoW Dragonflight Season 3

WoW_Darkheart_Thicket
Image via Blizzard

Here, we have listed all the Mythic+ affixes that are in season 3 of WoW Dragonflight. We have separated these by dungeon level so you know when certain affixes will come online and at what dungeon level. We have also included a few tips on how to deal with these affixes in this list.

Related: World of Warcraft: The War Within – Release Date, Preorders, and Trailers

Level 2+

These affixes alternate every week, and since the lowest Mythic+ dungeon you can do is level 2, you will always have one of these to deal with regardless of your dungeon level.

AffixDescription
FortifiedNon-boss enemies have 20 percent more health and inflict up to 30 percent increased damage.

This affix is when you want to have big AOE-focused groups in order to get rid of packs as quickly as you can.
TyrannicalBosses have 30% more health. Bosses and their minions inflict up to 15% increased damage.

Focusing more on single-target damage during the weeks with this affix can make dealing with these beefed-up bosses easier.

Level 7+

These affixes will occur periodically during your dungeon, often during combat, and will require you to either move, mitigate, or adjust during a fight to avoid taking damage or being trapped by certain effects.

AffixDescription
AfflictedWhile in combat, afflicted souls periodically appear and seek the aid of players.

Afflicted souls come in three versions: Cursed, Posioned, and Diseased. If their Afflicted Cry hits you, your Haste is reduced by 100% for 10 seconds. To avoid this, you must heal them to full health or dispel them with the correct dispel type, such as Evokers Cauterizing Flame.
EntanglingWhile in combat, entangling vines periodically appear and snare players.

To avoid this, move out of the affected area before it takes effect.
IncorporealWhile in combat, incorporeal beings periodically appear and attempt to weaken players.

These enemies can be Crowd Controlled (CC) by single target spells, not AOE, so spells like Blind, Shackle Undead, and Kidney Shot will work here.
StormingWhile in combat, enemies periodically summon damaging whirlwinds.

These will knock you back if they hit you, which, while not too bad on its own, can be an issue if you fly into enemies or off of ledges. In this case, you will need to pay attention and move around and away when these begin to appear.
VolcanicWhile in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Volcanic Plume: Inflicts Fire damage to players within two yards equal to 20 percent of their maximum health and knocks them high into the air.

Much like Entangling, you’ll need to move and avoid these effects just before they go off below your character.

Level 14+

These affixes will come into effect when enemies reach specific health percentages or upon death. In most cases, these can be the toughest affixes to deal with and will require you to be thoughtful and careful with your party tactics to avoid a lot of extra damage or hassle.

AffixDescription
BolsteringWhen any non-boss enemy dies, its death cry empowers nearby allies, temporarily increasing their damage by 20%.

For this affix, you have a few options to handle it. For one, you can prioritize enemies and get all their health low enough before killing them all at once if possible. Another is to CC enemies and help split them up to avoid the buff being in range or at least mitigate how much it stacks up.
BurstingUpon death the creature Bursts, inflicting X Shadow damage every 1 sec. This effect stacks.

This effect can be a major issue if you don’t handle it correctly, so you must have dispels like Stasis at the ready. Cooldowns will often be your go-to for healers to mitigate and heal through some of the bigger chunks of damage.
Tanks should consider taking smaller pulls to aid with this and coordinate with the party so they can be dispelled quickly with multiple stacks going simultaneously rather than a dip feed that can be too hard to keep up with.

Effects such as Anti-Magic Shell, Diffuse Magic, and Cloak of Shadows can be used to get immunity and avoid this effect stacking, or remove it after being applied.
RagingNon-boss enemies enrage at 30% health remaining, temporarily granting immunity to crowd control effects.

This is pretty straightforward compared to some of the others in this section. For this, remove the enrage with spells like Soothe, Tranquilizing Shotr, and Shiv, and you should be able to handle the rest. Just be careful of their attacks and casts before the effect is off.
SanguineWhen slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.

For this, tanks should keep moving and stop enemies from standing in the pools and from allies getting caught up in them. For this, it’s best to know where you are pulling enemies so they can be kited and moved around without any issues.
SpitefulFiends rise from the corpses of non-boss enemies and pursue random players.

To handle this affix, you should CC these enemies and try to move away from them to let them despawn, which happens after 13 seconds if you do not damage them. You can also mitigate some of their damage, but given how often they can spawn and how hard they can hit, it’s best to outrun them or CC and take them down.

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Author
Matthew Fuller
Matt is a freelance writer based in the UK and has spent over three years covering and writing about video games. He discovered his love of games journalism while attending Canterbury Christchurch University, where he earned a bachelor's and master's degree in Game Design and has been writing ever since. He will find any excuse to play and write about games. When he isn't fighting dragons or exploring far-off galaxies, he spends his free time playing D&D, listening to music, or reading a good book. His primary game bests are Diablo IV, the Final Fantasy series, D&D, and anything new releasing that tickles his fancy.