Crash Bandicoot 4: It’s About Time brings back everyone’s favorite orange marsupial in his first brand new mainline game since Mind Over Mutant in 2008. Coming October 2nd PlayStation 4 and Xbox One, the game is developed by Toys For Bob, the team that handled the Spyro Reignited Trilogy and gave develo pment help on the Crash Bandicoot N. Sane Trilogy. All we have seen on the game so far is a minute and a half trailer that you can watch below, but let’s go over everything we learned from what we have seen in that trailer.
Everything we know about Crash Bandicoot 4: It’s About Time
New character designs
While the N. Sane Trilogy focused on bringing the original models more in line with current day standards, the character designs in Crash 4 are a little more cartoony. They do not diverge from the models a ton, but the difference is quite noticeable the more you look between them.
We are ignoring everything that released after Crash 3: Warped
At the end of the trailer, the mask asks Coco and Crash how many times they have defeated Cortex before, with Coco answering three. In a fourth-wall-breaking reference to the less popular mainline games throughout the 2000s, the mask says, “Funny, seemed like more.” This lets us know that this journey picks up right where Crash 3: Warped ended, and thus retconning games like Wrath of Cortex, Twinsanity, and more.
Cortex is back and hints at the story
At the end of Crash 3, if you collect all the power crystals, Cortex and Uka Uka are pulled into a time vortex that leaves baby versions of Cortex and N. Tropy fighting over Uka Uka in what could potentially be the Time of dinosaurs, or even sooner. From what we can gather, Cortex grew up again in the past and forged a new time machine to come back to the present.
While Aku Aku does not appear in the trailer, we have seen the art of him flying alongside Crash. However, near the end of the trailer, we see the mask asking the question flying with Crash, although it seems that they are more trying to escape rather than help Crash.
The beginning of the trailer shows a vortex of souls that look too small to be full bodies spinning around a creepy looking tree or rock. This could hint that Cortex is capturing these masks for his plan throughout time periods, but that is merely speculation.
New masks give new powers
Going back to the new mask, there are multiple that we see in the trailer, and when put on, they give Crash new powers. One is named Kupuna-Wa and slows down time, making it easier for Crash to platform through hazards, and another named Ika Ika lets him walk on the ceiling. We should also note that there is a section of walls with arrows on them that lets Crash run along walls. We do not see what the mask at the end does, so we are guessing the player will have quite a few new moves this time around.
Grinding along rails
Taking a page out of Sonic the Hedgehog’s book, Crash can now grind on rail-like surfaces. We see him grinding on a purple stream of energy, a vine, and falling below a rope and sliding along it with his hands, so it seems you can control which side you grind along.
The levels we have seen
Like Crash 3, this game will see you traveling through Time, giving a variety of new environments. From the trailer, we have witnessed themed levels of
- A factory
- A Mad Max-esque looking contraption (with a new enemy)
- A forest
- A winter environment
- A futuristic city
- A Chinese temple with a dragon
- A town celebrating Día de Los Muertos
- And an underwater reef
The chase sequence at the end may be a new environment as well, but we are guessing it has to do with the Día de Los Muertos level.
You can play as Cortex and Coco
We see Coco jumping along with cars in the futuristic city level, which is expected we would play her in this game. However, we also saw a brief glimpse of Cortex gameplay in the dinosaur environment where he shoots what looks like a mask to turn it into a platform for him. This could hint that Cortex helps us at some point in the story for whatever reason or that he is running from Crash as just before that we see Crash in the same environment. That situation is entirely up in the air at the moment, but this trailer paints Cortex as the main villain of the game again. With no sign of Uka Uka or N. Tropy, anything could happen.
Boss fight with N. Gin
We see N. Gin is back with a new boss fight that revolves around dodging her soundwaves in a pathway that seems to be a homage to Guitar Hero. The environment here is like a rock concert with her drumming and her robot outputting the soundwaves through subwoofers.
If you pre-order the game digitally, you get access to new skins for Crash and Coco called “Totally Tubular.” This may hint that there will be various skins you can get, most likely through microtransactions. When Crash puts on a mask, he gets a suit themed around that mask, so they may go even further with customizing the characters.
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