The Necromancer was the final hero class that Blizzard added to Diablo 3, and its a fan favorite with its unique death-centric focus. Similar to how the Barbarian relies on being able to hit enemies in order to build up its power and begin clearing in earnest, the Necromancer similarly relies on corpses already being on the ground. Once you get those initial kills, however, grifting with the Necromancer is a power-fantasy blast. Here are the 3 best Necromancer builds in Diablo 3. Related: The 3 best Crusader builds in Diablo 3 #3 \u2014 Corpse Corp Por Necromancer build The Corpse Corp Por, a nod towards Ultima Online's Word of Power for Explosion being 'Corp Por', focuses on using Corpse Explosion and stacking a bank of future explosions using a Sanctified Flesh Golem. Solid at solo-progging grifts, this build relies on a Season 27 mechanic called Angelic Crucibles, which are consumable items that upgrade Legendary items into perfect stat-roll Ancient tiers while also further buffing three random class abilities. Corpse Corp Por Necro gear list Lots of Legendary's are ultimately going to be needed for this build thanks to the Angelic Crucibles, which can be an easier grind for than specific gear sets. It's worthwhile to stop at this build and try it out while grinding for higher-powered alternate builds. The good news is that it's more than plausible that you already have the majority of this gear set collecting dust in the bank. Item NameSlotLeoric's CrownHeadRazeth's VolitionShouldersGrasps of EssenceHandsAquila CuirassChestDayntee's BindingBeltBlackthorne's Jousting MailPantsIce ClimbersFeetKrelm's Buff BracersArmsAmuletThe JohnstoneConvention of ElementsRingKrysbin's SentenceRingTrag'Oul's Corroded FangWeaponLost TimeOff-hand Corpse Corp Por skill set Screenshot by Gamepur SkillRuneGrim ScytheCursed ScytheBone SpearBlighted MarrowCorpse ExplosionClose QuartersBone ArmorDislocationLord of the DeadFrozen LandsCommand GolemFlesh Golem For this build, aim for an Angelic Crucible that allows us to Sanctify Command Golem, which allows us to use the creature as a corpse bank so we never run out of corpses of explode. Without the Sanctification, the build still runs well, however. Bone Spear should used on distant enemies to pull new packs into prepared corpses, and drop the Flesh Golem wherever you may need an additional explosion or 3. If you're feeling adventurous, Bone Armor could be dropped for a curse such as Frailty, but you're effectively removing one of the very few defensive abilities on an already squishy class. The passive skill Spreading Malediction only comes into play when we're actively proccing curses against enemies, so if you're eschewing the curses altogether, Swift Harvesting could be a solid secondary passive. #2 \u2014 Rathma's Army Necromancer build Any Necromancer worth their salt has the ability to summon skeletons from the ashes of the planet, bringing forth doom and carnage in their wake. This Necromancer build amplifies that using both undead summons and the skill Army of the Dead. Rathma's unique set brings monstrous benefits befitting a Necromancer: permanent, unkillable summons reduce the Army of the Dead cooldown on hit while boosting its damage almost 2,000%. This build can invoke visual clutter during grifts, but the feeling of endless power offers a most primal satisfaction that is worth sacrificing some visual fidelity for. Rathma's Army Necromancer gear list As is tradition, we're using a gear set and attempting to exploit the set bonuses to the best of our ability. Rathma's can be a quick farm with a Necromancer, but finding those high-level pieces in order to maximize the build can take quite a bit of time. The main priority in building this is to buff your Army of the Dead first, minions second. Note the weapon and off-hand are also part of a set, which saves players from needing to constantly refocus their skeletons onto new targets. There's additional DPS if players can manage to do this themselves, perhaps opting for Trag'Oul's Corroded Fang and an accompanying off-hand. Item nameSlotRathma's Skull HelmHeadRathma's Ribcage PlateChestRathma's SpikesShoulderRathma's Macabre VambracesHandsRathma's Ossified SabatonsFeetCaptain Crimson's Silk GirdleWaistCaptain Crimson's ThrustLegsBonds of C'LenaWristsSquirt's NecklaceNeckKrysbin's SentenceRingConvention of ElementsRingJesseth SkullscytheWeaponJesseth SkullshieldOff-hand Rathma's Army Necromancer skill set Screenshot by Gamepur SkillRuneSiphon BloodPower ShiftBlood RushPotencyRevivePersonal ArmyBone ArmorDislocationCommand SkeletonsFrenzyArmy of the DeadDeath Valley This build is fantastic as it provides healthy survivability with passives, which increase in strength based on the number of minions active. Keep Command Skeletons and Revive on cooldown to keep your number of minions at 17, and you're be nigh untouchable for T16 farming. The crux of this build, however, is the Army of the Dead \u2014 the Death Valley rune brings everyone to the middle of the AoE, allowing a massive pile-up of damage. Ensuring that you're keeping your summons active on the nearest enemy is vital for this build, however, which can invite a heft of micro-focused gameplay. The Jesseth set can mitigate this need entirely, but will also ultimately remove the ability to add more DPS to the counter. It's plausible to remove the Bone Armor skill and rely on minion damage and upkeep to keep health topped-off, but it's a harrowing experience watching your health ping-pong between full and empty. Likely safer, if you're searching for an alternative, to remove your escape with Blood Rush and opt for a curse. #1 \u2014 Trag'Ouls Death Nova Necromancer build We experimented slightly with Trag'Oul's weaponry, but this build takes the entire set and develops massive nukes centered on the player. It's a sweaty build, as you'll be needing to dive into packs of enemies as a squishy Necro, but the payoff is delicious carnage that farms even the most stacked levels of Hell. It's a very gear-specific build, however, and seeking out all of the necessary pieces with max rolls and suffixes is going to take some time. Trag'Ouls Death Nova Necro gear list We're seeking out the Aughild's set, which increases damage dealt and mitigates damage received, and Trag'Oul which will increase the damage our life-spending abilities deal by 3,800%. Combined, those two make a fearsome combination that shreds everything in sight while managing to offer a bit more survivability. Both skills Siphon Blood and Blood Rush are mandatory for this build, however, removing a bit of wiggle-room for experimentation at the top. Both our weapon and off-hand picks augment and supplement the Siphon Blood, further removing flexibility. Item nameSlotTrag'Oul's GuiseHeadAughild's PowerShouldersTrag'Oul's ClawsHandsTrag'Oul's ScalesChestDayntee's BindingWaistTrag'Oul's HidePantsTrag'Oul's Stalwart GreavesBootsAughild's SearchArmsKrysbin's SentenceRingConvention of ElementsRingHaunted VisionsNeckFunerary PickWeaponIron RoseOff-hand Trag'Ouls Death Nova Necro skill set Screenshot by Gamepur SkillRuneSiphon BloodPower ShiftDeath NovaBlood NovaBlood RushPotencySimulacrumBlood and BoneBone ArmorDislocationFrailtyAura of Frailty Compared to other top-DPS builds for Diablo, the Death Nova build offers very little room for experimentation. Bone Armor becomes a necessity to supplement armor, and the passive Rathma's Shield offers a bit more of survivability. The Blood Rush rune of Potency supplements armor after use by a large amount: blink into mobs and begin spamming Death Nova until everything stops moving. Siphon Blood is greatly augmented with gear selections: keep your essence and health topped-off with it between Nova's. Simulacrum offers two additional selves that will constantly spam Death Nova until they die \u2014 it will cost a lot of your health, but the additional damage is vital for high-level grifting.