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Sebastian Sallow Hogwarts legacy
Screenshot by Gamepur

Should you report on Sebastian In the Shadow of the Relic in Hogwarts Legacy

Sebastian will remember this.

Hogwarts Legacy is not a Telltale or Quantic Dream game. However, you’ll still have to make world-changing decisions throughout your playthrough. Yes, many of the choices you make in the game will significantly change the Wizarding World. This is the case with betraying Sebastian Sallow or not. After all the events with the Unforgivable Curses and the very dark path that Sebastian Sallow starts to take, he will go overboard with an Avada Kedavra spell. After this mission called “In the Shadow of the Relic,” we’ll have to talk to Sebastian and later with Ominis to make the big call: should we report Sebastian Sallow or not?

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Related: How to learn Avada Kedavra in Hogwarts Legacy

What happens when you report Sebastian?

If you choose to report Sebastian, Ominis, his friend and fellow Slytherin, will hesitate. Although he does not think it’s a bad idea per se, he will let us rectify it with a second dialogue where we can answer, “I have changed my mind,” and thus not betray him. If you choose this dialogue, refer to the second answer below.

But be careful. If you insist on betraying Sebastian Sallow again, Ominis will no longer insist on changing your mind. After reporting Sebastian, you will not see him ever again. Not even in the game’s final quest.

What happens when you don’t report Sebastian?

Let’s say you chose not to report him instead. Whether this is your first choice or you had a change of heart after your first attempt to betray him, you’ll come to the same path. Your character will argue that, in the end, Sebastian has learned his lesson and will not do it again. Besides, you’ll say, Anne is already lonely enough. She can’t afford to lose her brother as well. With this decision, you will continue to see Sebastian, final quest included.


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Author
Image of Cande Maldonado
Cande Maldonado
Though Cande started her journey in the video game industry as a localization specialist six years ago, she soon realized that her true calling was to annoy NPCS, smash virtual pottery, and complete every side quest available in RPGs. Throwing that useless degree out of the window, she has been writing professionally for the past three years ever since. Her passion for games dates to 2006, when she mounted a Chocobo for the first time. Under Nintendo and Square Enix's chokehold, she will willingly pour hours upon hours into reaching 100% completion in the longest roleplaying games ever made. But hey, who needs fresh air and sunlight when you can just live in Ivalice?