Since the release of Destiny 2, weapon archetypes have followed a strict formula that has left some groups of weapons feeling quite similar to each other. With the launch of The Witch Queen, weapon archetypes are finally going to get shaken up with the introduction of Origin Traits. These new weapon perks add bonus effects depending on the activity you acquire them from. Whether you want faster reload speeds in the Crucible or more damage in Strikes, Origin Traits are here to give players more options when it comes to their load-outs.
How to get Origin Traits
Origin Traits are quite straightforward to obtain. Beginning with the launch of Destiny 2: The Witch Queen, every legendary weapon that drops for you will come with a new Origin Trait that corresponds with the activity the weapon came from. For example, if you get a legendary weapon from the Crucible, you will get the Crucible Origin Trait that will significantly buff the weapon through several different means.
Related: Destiny 2 is “cycling out” 10 weapons for The Witch Queen expansion
While you will get the activity associated Origin Trait that you get the weapon from, that isn’t to say that the trait won’t be usable within other activities. So if you get a weapon from the Crucible that you think might be useful in other activities such as Strikes or Gambit, then feel free to take it with you and try it out.
What Origin Traits do
Along with the launch of The Witch Queen, 14 different Origin Traits will be obtainable by players. These Origin Traits will be dropping from Crucible, Strikes, Nightfalls, Trials of Osiris, and Foundry weapons. So far, we only know a few of the bonuses that Origin Traits will give our weapons, and we will certainly get many more as The Witch Queen progresses. Here are all of the known Origin Traits coming to Destiny 2:
- Trials of Osiris: Alacrity: Gain increased reload, stability, aim assist, and range when you are the last living member of your fireteam or running solo.
- +20 reload, +20 stability, +10 aim assist, +10 range.
- “Solo” includes solo Lost Sectors and Rumble, for example.
- Nightfall Strikes: Stunning Recovery: Stunning a Champion partially refills your magazine, triggers health regeneration, and improves recovery for a short duration.
- Grants 60 health instantly, and +40 recovery for 3s.
- Crucible: One Quiet Moment: Grants increased reload speed when out of combat.
- +40 reload stat when out of combat (haven’t dealt or received damage in 4s).
- Strikes: Vanguard’s Vindication: Final blows with this weapon grant a small amount of health.
- “Small” = 7 health
- Suros: Suros Synergy: Reloading grants this weapon bonus handling and reduces incoming flinch for a short time.
- +40 handling, 20% flinch resistance for 6s after reloading.
- Häkke: Häkke Breach Armaments: This weapon deals increased damage against vehicles, turrets, barricades, and Stasis crystals.
- “Turrets” includes Stasis Turrets. +15% to vehicles, +30% to structures and turrets.
- Omolon: Omolon Fluid Dynamics: This weapon has increased reload speed and stability for the top half of the magazine.
- Stability: max +20, reload: max +30, reduces as the magazine gets lower.
- Veist: Veist Stinger: Chance on damage to partially refill this weapon’s magazine.
Published: Feb 3, 2022 09:19 pm