Ghost Of Tsushima Will "Deviate From Historical Truth"
These days, video gamers usually get disappointed by titles not being historically true to the locations and settings they feature. It has happened recently with Battlefield V, and soon it could happen with Ghost of Tsushima as well.
Anyway, as explained by Sucker Punch co-founder Chris Zimmerman in an interview with GameSpot, this is going to happen on an intentional basis, since the developer wanted to deliver a proper samurai experience in its upcoming game.
“We’re going to deviate from historical truth, [but] we just want to do it intentionally. A lot of the support we get from our friends from Sony in Japan, and our Japanese friends in Sony US, and all the cultural consultants we’ve assembled to help us do this stuff, is to make sure we don’t deviate accidentally,” Zimmerman said.
“There are things we are going to do that are different and we want to choose those wisely. […] The challenge for us, making a game, in an original story but taking place in a real historical time, is making sure we’re telling a story that people can relate to. When we are deviating from this historical truth, we are doing it to stop you from snagging on stuff.”
On top of that, he described few of the things that are going to “deviate” from the “historical truth,” which appears to be especially the armor of our Ghost of Tsushima protagonist.
“If you have an idea about what samurai look like or how they act or how they think, we’re going to give that to you. Most people’s idea is really based on an idea of samurai which is really more of a [16th to 18th] century idea of the samurai. 13th century, historically, is pretty different.
In terms of how they fought, what they wore, it doesn’t match your expectations. […] The armor that you see him wear, it’s not 13th-century armor. Because, honestly, the 13th-century armor is pretty jarring looking, it’s not what you’d expect. It’s really boxy. It doesn’t look aspirational.”
Ghost of Tsushima is coming (probably next year) on PS4.