Image via PlayStation

A new Forspoken cinematic trailer sees Frey take on threats both real and fantastic

No more running.

Forspoken continues to visually impress with a new cinematic trailer showcasing its main character Frey being chased in both our world and the fantasy world of Athia. In the “real world,” she’s running from some other humans for reasons unknown. In Athia, we get a peek at several new enemy types, environments, and magic spells that we’ll all get a chance to see when the game releases on January 24.

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The new beasties we see include a corrupted deer-like creature that Frey uses Blue magic to freeze in place, and wolven enemies that require a new lightning spell to stun. Frey eventually reaches a cliff’s edge and is confronted by a flying enemy in front of her and the wolven enemies behind.

Related: Forspoken gets another magical trailer as release date draws near, demo available now

We then get a look at a few new areas. One is a large open area above the clouds with precarious rocky peaks she’ll no doubt move through via magic parkour. There’s then a second dark and blue-lit area with a squid-like creature with a bright blue-glowing eye Frey immediately confronts.

None of the enemies or areas in the trailer were present in the Forspoken demo, which took place primarily in a large grassy field with the occasional plateau around its edges. The time spent revolving around Frey’s time in real-world New York City in the trailer also could point to a heavier narrative focus on flipping between the two settings. As the game’s main draw is the magical combat, any diversions from that would hopefully be brief and relegated to cutscenes or shorter gameplay sequences.

That said, we know little about how Frey ends up in Athia, or what isekai mechanic the game will use to transport her to the new world. We also don’t know much about the game’s story beyond its main enemies beyond the Tanta matriarchs who stand in the way of Frey’s way home and her eventual position as a sort of “chosen one.” We’ll no doubt learn much more in the weeks leading up to launch and once we get our hands on the game itself.


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John Schutt
John Schutt is a contributing writer at Gamepur focusing on guides, particularly of the shooter and Souls-like variety. He is a fan of just about any RPG. John has been an active part of Game Journalism since 2010, and is determined to continue his journey on that path.