Call of Duty: Warzone unlimited Stim glitch and DMR nerf update – Patch Notes

Fixing one of the worst glitches in the game, until it comes back again.

Raven Software has finally released a patch that fixes the unlimited Stim glitch in Call of Duty: Warzone. The issue has been around for almost a week now and notably, this is not the first time that this glitch has popped up in the game.

The unlimited Stim glitch basically allows players to use items an unlimited number of times. All players need to do is sit anywhere in the gas, and keep using the Medical Syringe as many times as they want. Unlike last time, the glitch became popular very soon and a lot of players started using it. In fact, we had such encounters in pretty much every second game we played. Thankfully, the glitch no longer works after the patch.

Apart from fixing the unlimited Stim glitch, the patch also further nerfs the DMR 14, something that has been unbalanced in the game for quite a while now. While the previous update reduced the headshot damage and increased the recoil, the gun was still pretty overpowered. The recent update, however, brings a plethora of changes to the gun’s stats, and the Type 63 rifle has been tweaked alongside as well. Here are the complete patch notes of the update.


๐๐ฅ๐ฎ๐ž๐ฉ๐ซ๐ข๐ง๐ญs

๐†๐š๐ฅ๐ฅ๐š๐ง๐ญ๐ซ๐ฒ (๐Œ๐š๐œ-๐Ÿ๐ŸŽ)

– All stats updated to match base Mac-10

๐–๐ž๐š๐ฉ๐จ๐ง๐ฌ

๐ƒ๐Œ๐‘ ๐Ÿ๐Ÿ’

โ€ข Bullet penetration reduced from sniper to AR

โ€ข Damage falloff ranges decreased
– 55 damage before / 48 damage after 750 units (down 70% from 2500 units)

โ€ข Recoil increased
– Increased moderately for second and third bullet
– Increased slightly for subsequent bullets

โ€ข Locational damage multipliers adjusted
– Headshot now does less than 100 damage after 750 units
– Lower torso reduced from 1.1 to 1.01 (~8%)

๐“๐ฒ๐ฉ๐ž ๐Ÿ”๐Ÿ‘

โ€ข Bullet penetration reduced from sniper to AR

โ€ข Damage falloff ranges decreased
– 60 damage before / 45 damage after 900 units (down 55% from 2000 units)

๐๐ฎ๐ซ๐ฌ๐ญ ๐๐ข๐ฌ๐ญ๐จ๐ฅ

โ€ข Max damage reduced from 45 to 40 (~11%)

๐€๐ญ๐ญ๐š๐œ๐ก๐ฆ๐ž๐ง๐ญ๐ฌ

๐ƒ๐Œ๐‘ ๐Ÿ๐Ÿ’

โ€ข Front Grip
– Vertical recoil reduction removed
– Horizontal recoil reduction increased from 20% to 30%

โ€ข Field Agent Foregrip
– Vertical recoil reduction decreased from 35% to 25%
– Horizontal recoil reduction increased from 35% to 30%

๐“๐ฒ๐ฉ๐ž ๐Ÿ”๐Ÿ‘

โ€ข Front Grip
– Vertical recoil reduction removed
– Horizontal recoil reduction increased from 20% to 30%

โ€ข Spetsnaz Ergonomic Grip
– Vertical recoil reduction decreased from 45% to 30%
– Horizontal recoil reduction decreased from 45% to 40%

๐๐ฎ๐ซ๐ฌ๐ญ ๐๐ข๐ฌ๐ญ๐จ๐ฅ

โ€ข Akimbo
– All location damage multipliers set to 1

๐“๐š๐œ๐ญ๐ข๐œ๐š๐ฅ ๐„๐ช๐ฎ๐ข๐ฉ๐ฆ๐ž๐ง๐ญ

โ€ข Player no longer gets infinite tactical equipment (Stim) when dropping their weapons while cooking a grenade

๐‚๐ก๐š๐ฅ๐ฅ๐ž๐ง๐ ๐ž๐ฌ

โ€ข Seasonal Challenges fixed to appear/track as intended