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Mobile Legends: Bang Bang 1.5.36 Advanced Server Patch Notes – Hero adjustments, new skins, and more

You must be on level 20 or above to access Mobile Legends 1.5.36 Advanced Server.
This article is over 4 years old and may contain outdated information

The Mobile Legends: Bang Bang developers release the Advanced Server of their game before the release of every global update; in this server, players can test the upcoming features and provide direct feedback to the development team. Recently, the patch notes of Mobile Legends 1.5.36 Advanced Server have been released, detailing adjustments to the Heroes, new skins, Battlefield adjustments, and more.

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Mobile Legends 1.5.36 Advanced Server Patch Notes

Image via Moonton

Hero Adjustments

Paquito (Buffed)

  • ‘Parry’ Skill 1 Revamped (Adjust) – Paquito throws forth a heavy blow, dealing Physical Damage to the target. If the skill hits a hero unit, he gains a Shield. Enhanced: Gives Paquito’s blow even more striking force, dealing higher damage and providing more Shields (which can be stacked on the Shields gained before enhancement).
  • ‘Champ Stance’ Passive (Buff) New Effect – Movement Speed increased by 30% for 2s after casting the enhanced skill.

Revamped Argus (Adjusted)

  • ‘Warmonger’ Passive (Adjust) – HP Regen for each enhanced Basic Attack: 30+30% of Total Physical Attack → 60+10% of Total Physical Attack
  • Argus’ demonic blade takes less time to charge automatically and more time to charge when taking or dealing damage.
  • ‘Meteoric Sword’ Skill 2 (Nerf) – Bleeding Damage Bonus: 20% → 10% of Total Physical Attack

Alpha (Buffed)

  • ‘Force Swing’ Skill 2 (Buff) – HP Regen Bonus: 20% of Physical Attack Bonus → 30% of Physical Attack Bonus

Harley (Nerfed)

  • ‘Magic Master’ Passive (Nerf) – Reduces 4 Magic Defense of every target hit, which is capped at 10 stacks → Reduces 2 Magic Defense of every target hit, which is capped at 15 stacks.

Barats (Adjusted)

  • ‘Big Guy’ Passive (Adjust) – The stacks of Big Guy reduce gradually instead of being reset at once, with the Defense provided by each stack decreased.

Belerick (Nerfed)

  • Attribute (Nerf) – Base HP: 2919 → 2769
  • ‘Deadly Thorns’ Passive (Nerf) – HP obtained from equipment items: 50% → 40%

Bruno (Buffed)

  • ‘Mecha Legs’ Passive (Buff) – Extra Attack Speed Ratio: 50% → 80%

Rafaela (Buffed)

  • ‘Holy Healing’ Skill 2 (Buff) – Movement Speed Increase: 1s → 1.5s

Ling (Nerfed)

  • ‘Defiant Sword’ Skill 2 (Nerf) – Energy Cost: 40-30 → 40

Lancelot (Nerfed)

  • ‘Soul Cutter’ Passive (Nerfed) – Damage increased by each charge: 10% → 7.5%, with the limit unchanged.

Weekly Free Heroes and New Skins

  • Jawhead’s Epic Skin “Samurai Mech” will be available in Epic Showcase on December 4th.
  • Esmeralda’s Skin “Blazing Shadow” will be available on December 5th (Server Time). Diamond 899. Launch week 30% OFF.
  • Esmeralda and Skin “Blazing Shadow” will be in a bundle and available on December 5th (Server Time). Launch week 30% OFF

Free Heroes

Server Time – 12/4/2020 05:01:00 to 12/11/2020 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)

8 Free Heroes – Popol and Kupa; Harley; Hanzo; Yu Zhong; Lylia; Esmeralda; Hanabi; Dyrroth

6 Extra Starlight Member Heroes – Hilda; Argus; Moskov; Selena; Pharsa; Kaja

Battlefield Adjustments

Battlefield

  • If a Turret is destroyed in the first 8 minutes, the next Turret of the same lane increases Defense → If a Turret is destroyed in the first 9 minutes, the next Turret of the same lane increases Defense
  • Increased the team gold bonus from killing enemies with high net worth by 33%
  • Spawn intervals of Serpent and Fiend: 120s → 90s
  • Duration of Soul of Wind buff and Soul of Lava buff: 120s → 75s

Jungle

Fiend

  • Exp Growth (Nerf) – 5 → 2.5
  • Base Gold (Nerf) – 43 → 32
  • Gold Growth (Nerf) – 1.43 → 1.07

Serpent (Big)

  • Exp Growth (Nerf) – 5 → 2.5
  • Base Gold (Nerf) – 38 → 28
  • Gold Growth (Nerf) – 1.43 → 1.07

 Serpent (Small)

  • Base Exp (Nerf) – 86 → 78
  • Exp Growth (Nerf) – 2 → 0.8
  • Base Gold (Nerf) – 8 → 6
  • Gold Growth (Nerf) – 0.21 → 0.15

System Functions

Optimized the criteria of intentional feeding, to avoid misjudgments as much as possible.


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Author
Image of Arnab Baidya
Arnab Baidya
Arnab is a gaming and esports writer recently working for multiple outlets other than Gamepur including GGRecon and GamingonPhone. Along with this, he has been managing professional esports teams and YouTubers for over a year and loves playing games and watch streamers on Twitch and YouTube.