In a recent interview, game director Stig Asmussen has shared more details about how combat and boss battles work in Star Wars Jedi: Fallen.
In providing particulars about combat, Asmussen mentioned that he and the title were of course influenced by other games out there, like Dark Souls, but it doesn’t mean that Fallen Order doesn’t want to remain fully accessible to everyone.
“Look, I love the Souls games. You’re not going to be able to make a melee action game without having a little bit of influence from the other games. DMC is really cool. God of War’s awesome,” he said.
“We don’t want to have something that’s super punishing. There’s a lot of people that are going to want to play this game, and as much as I like those games, we’re going to have to do a little bit more, kind of, I don’t want to say hand-holding, but we have to — Players have to be able to just pick it up, and it’s like, “Oh yeah. This feels right. I felt like this at other experiences before.”
But, I still think there’s a layer of depth within the combat, and how you use the Force powers to take down enemies more efficiently. As you grow, those that are keen, will recognize that there’s different things that, maybe tells that enemies give, that allow you to open them up, and take them down a little bit faster.”
Interestingly, The Legend of Zelda: Wind Waker and Metroid were mentioned as influences, also because of the Metroidvania vibe that the big sandbox environments will be featuring.
Asmussen also confirmed that there would be bosses in the game, even though he didn’t mention more details on the topic.
Star Wars Jedi: Fallen Order is releasing on November 15, 2019, for PC, PS4 and Xbox One.