Outside of The Ring

All major changes to The Ring in Apex Legends Season 7: Ascension

The Ring is getting a major nerf.

Season 7: Ascension is bringing a lot of changes to Apex Legends, but these changes aren’t just to loot and weapons or the Legends themselves. One of the biggest changes we are seeing in Season 7 is to The Ring. Here is a look at how different The Ring will look in Season 7, compared to Season 6.

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Ring Damage Reduction

Not too long ago, the second ring got a lot stronger, and for a lot of players, that wasn’t flying. It was too strong to even use syringes inside of. This is no longer the case, as all the rings after the first one are getting major nerfs, making play outside of them, still difficult, but once again possible.

The second ring will once again allow players to use syringes, and the third ring will be the same as the former second ring was.

Damage Percentage per Tick

  • Ring 1 | 2% (no reduction)
  • Ring 2 | 3% (formerly 5%, 2% reduction)
  • Ring 3 | 5% (formerly 10%, 5% reduction)
  • Ring 4 | 10% (formerly 20%, 10% reduction)
  • Ring 5 | 10% (formerly 20%, 10% reduction)
  • Ring 6 | 15% (formerly 25%, 10% reduction)
  • Ring 7 | 15% (formerly 25%, 10% reduction)

Better Ring Circles

Outside of the major damage nerf, the positioning of The Ring is also changing. There have been minor modifications made so that the amount of cut-off and unplayable locations in each given ring is reduced.

For example, a ring that ends up being mostly a mountain you can walk through in World’s Edge would occur less often, or if all goes well, not at all. Having playable space in each ring size in important for balance, and this adjustment should make for smoother play overall, and get rid of chaotic ending with a large number of squads forced into a small or awkward space.

All of these changes are likely made to balance The Ring better for the new map, Olympus. These changes, however, may not be optimized for a smaller map like Kings Canyon. That’s okay, though, as it’s sitting out of the rotation this season.


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Author
Radiant G
Radiant G! is a game journalist, indie game developer, artist, and writer who currently works freelance in the games industry full-time. He is Gamepur's beat writer for Apex Legends coverage, and also runs his own Apex Legends team called Verve. He is also fiercely committed to diversity, equity and inclusion in the games industry, and helms Diverse Gaming Coalition.