Although Call of Duty: Vanguard will have an action-packed World War II-set campaign, players will likely sink the most amount of hours into its various multiplayer contents. Like Black Ops Cold War did before, this next installment will debut its own original modes, along with the usual classics that have been around for years. Here’s what you’ll see on the multiplayer playlist on day one of Call of Duty: Vanguard.
Returning game modes
For the returning modes, it doesn’t appear Black Ops Cold War’s Control or VIP Escort will be showing themselves here. Instead, there is a shortlist of six returning modes, all of which have been mainstays in the franchise. These will be seen across 16 maps at launch and can be played in either Core or Hardcore lobbies.
- Free for All
- Team Deathmatch
- Kill Confirmed
- Search and Destroy
As these returning modes are traditionally seen in 6v6 lobbies, Vanguard will bring along a new Quick Play system that allows for optional lobby expansion in each mode. At launch, players can choose between three types of lobby sizes: 12-player lobbies, 14 to 36-player lobbies, and even 48-player lobbies.
Although Vanguard will sprinkle in new modes with each expected season that comes, there are only two confirmed to be available by launch.
- Patrol: an objective-based game mode that features only one capture zone a team must hold. Unlike Hardpoint, this zone can continuously move around the map, forcing the two teams to travel alongside it. Like other team-based modes, Patrol will be playable on 16 of the game’s 20 maps.
- Champion Hill: Similar to Modern Warfare’s Gunfight, Champion Hill will pair up teams of up to three, while also providing you with a randomized set of weapons. As teams look to eliminate each other, players will need to collect cash found throughout each of its four maps to upgrade weapons, add Perks, and obtain killstreaks.