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All optional story challenges in Disintegration
Image via Private Division press kit

All optional story challenges in Disintegration

Find out what extra challenges you can tackle.
This article is over 4 years old and may contain outdated information

Disintegration‘s campaign, like other games’ story modes, contains missions that have one major objective to complete. You can, however, accept additional challenges for each story level if you want to make things even more interesting during your playthrough.

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If you’re curious about what all of the optional story challenges in Disintegration are, we’re here to help. Whether you want to look at them all before you head into the game, or if you’ve missed any out, allow us to be your guide.

How do I accept optional story challenges in Disintegration?

All optional story challenges in Disintegration

Disintegration doesn’t just push you from one mission to the next in its campaign mode. Instead, you’re given some downtime between them in its hub area. You can upgrade your abilities or chat to squadmates during this time, and it’s here that you can also accept additional challenges ahead of the next mission.

To do this, walk over to the Sentry droids around the hub area. Press the A button on Xbox One, cross button on PlayStation 4, or V key on PC to interact with them. They’ll tell you what the challenge entails, and you can decide to accept it or not.

You can unlock up to three challenges per mission. Sometimes you’ll only see one or two Sentry droids dotted around, though. The other challenges can come from your teammates in these instances, so ensure you chat to them as well before you head out.

Every side mission you complete nets you an Upgrade Chip, which you can use to improve your crews’ stats. They’re worth completing, then, if you want to boost your team’s abilities.

Disintegration optional story challenges full list

All optional story challenges in Disintegration

To save you from getting cross-eyed at too many paragraphs, we’ve broken down each mission’s optional challenges below. You’ll see all three challenges underneath the name of each level, and what you have to do to complete them.

Back in the Saddle

  • Concussive Force – Deploy Concussion Grenades on enemies
  • Field Repair – Deploy nanites on injured friendly units
  • Slow Motion – Deploy Slow Field on enemies

One Man’s Trash

  • Death From Above – Defeat enemies using Mortar Strike
  • Scavenger – Collect salvage resources
  • Staggered Slayer – Defeat staggered enemies

Waggoner’s Itch

  • In the Clear – Complete mission without being hit by a Blackout Pulse
  • Pulse Pounding – Defeat enemies affected by Blackout Pulse
  • Sniper Snare – Deploy Slow Field on enemy snipers

The Gun Show

  • Big Game – Defeat a staggered Rhino
  • Nowhere to Run – Defeat slowed enemies with Mortar Strike
  • Race to the Top – Complete mission within the designated time

Moving On Up

  • Barely a Scratch – Complete mission without dying
  • Escalation – Defeat an enemy Gravcycle
  • Keep Your Distance – Defeat WMDs


  • Six-Oh-Two Smash – Defeat enemies with Ground Slam
  • The Wager – Complete mission without losing any units
  • Towering Above – Defeat a Thunderhead

The Play

  • Hit the Streets – Defeat enemies
  • Seek and Destroy – Defeat enemies with rockets
  • Staggering Proportions – Defeat staggered enemies

Bring The Heat

  • Bug Hunt – Collect Spiders
  • Burst Damage – Defeat 10 enemies within 10 seconds of each other
  • Wrecking Yard – Defeat enemies with Ground Slam

The Storm

  • Air Traffic Controller – Defeat aerial enemies
  • Destroyed Destroyers – Defeat Destroyers
  • On-time Departure – Complete mission within the designated time

Cold Comfort

  • Slow and Steady – Defeated slowed enemies
  • Survival – Complete mission without losing any units
  • Thunderhead – Defeat a Thunderhead

The Long Game

  • Four of a Kind – Defeat Thunderheads
  • Mounting a Defense – Defeat enemies
  • The Bigger They Are – Defeat Rhinos

Hot Wire

  • Clear Skies – Defeat aerial enemies
  • Flawless – Complete mission without restarting from a checkpoint
  • Surging Ahead – Complete mission within the designated time

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