Ghost of Tsushima is a fluid combat game where you will find yourself clashing swords with the Mongol invaders, and you must attempt to defend your land against the invasion force to bring peace. Many people view this game similarly to Sekiro, and given the artistic influence and throwback to smooth sword combat, it’s difficult to blame them. While they may look the same, do they play the same? They do not, and Ghost of Tsushima is vastly different from Sekiro.
You can make Ghost of Tsushima a challenging game by modifying the difficulty when you start the game. The harder it is, the more careful and cunning you have to be in combat. There is no difficulty setting in Sekiro, so when you’re struggling with that game, you need to learn how to do it or come back to it later. It contains numerous connections to Dark Souls where players have to fight supernatural foes, have perfect blocking and striking attacks, and use obscure items to solve multiple puzzles. Sekiro was developed by FromSoftware, the Dark Souls and BloodBourne creators, so it makes sense. But Ghost of Tsushima developers Sucker Punch did not take too many notes from Dark Souls.
Ghost of Tsushima feels more closely aligned with an Assassin’s Creed game or other open-world Ubisoft titles. The combat can be challenging, and you need to be careful while playing. It won’t be similar to Sekiro, however, where you spend a good chunk of the journey attempting to figure out how to fight specific enemies by learning their moves or dying consistently and then reviving nearby.