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The Cycle: Frontier Season 1 full patch notes – Quest changes, weapon nerfs, more

Manticore, we hardly knew ye.

Patch 1.2.0 arrived alongside the official launch of Season 1 in The Cycle: Frontier. As the game is in a relatively stable state when it comes to balance, this patch mostly addresses matters related to monetization and progression. However, it also nerfs a handful of weapons in a meaningful way and is sure to affect players who like to get in close-quarters firefights. A handful of small targeted changes also makes completing quests much easier. This overview will cover everything you need to know about the Season 1 patch in The Cycle: Frontier.

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Manticore nerf

The one thing in the whole patch that will perhaps affect the most players is the nerf to the Manticore. The weapon has become a meta staple for the playerbase of The Cycle: Frontier, as it hits hard and costs little. It’s also a relatively low-tier unlock, which allows all players to get their hands on it soon after seasonal wipes in The Cycle: Frontier. As of the Season 1 update, the Manticore now deals 12 damage per shot, down from 13. A 9% damage nerf may not seem like a lot, but it actually impacts the gun dramatically. This is because the Manticore gets its power from its high rate of fire and large ammo capacity. This change effectively nerfs its DPS, damage per magazine, and the overall value of the ammo you carry in your backpack.

Along with the Manticore, the Season 1 The Cycle: Frontier patch also nerfs the basic B9 Trenchgun and AR-55. The former has a much wider pellet spread now, while the latter has been hit with a flat damage reduction.

Related: The Cycle: Frontier best weapons tier list

The Cycle: Frontier Season 1 full patch notes

Listed below are all the balance and content changes in the Season 1 update, including details on the Fortuna Pass in The Cycle: Frontier. If you are interested in the bugfixes, you can find them separately in the official patch notes post.

Fortuna Pass

Our Fortuna Pass works like any other battle pass you may have seen in other games. It will run for a whole season, and you will be able to unlock items for free in the pass.

The pass will also have a paid version, for 950 Aurum you will unlock the paid part of the pass. This includes XP boosters for the pass, new Prospector skins, melee weapons, emotes, banners, charms, and more.

Additionally, you will be able to find things like Weapon Supply crates, resources, Aurum, and Salvage Tokens in the free track of the pass.

Twitch Drops

Twitch Drops are already making a comeback starting June 23rd!
There will be days when anyone in The Cycle: Frontier Category will be able to stream with drops enabled, but on certain days we will limit them to our Partnered Creators and Affiliates.

The start and end time for each drop period is 12 pm CEST / 6 am ET.

  • June 23rd – June 25th – Open days! Everyone will be able to stream with Drops Enabled.
  • June 25th – June 28th – Partners only. Drops will be exclusive to partners on a rotating pattern, that schedule will be revealed soon!
  • June 28th – June 29th – Affiliates only. We are making the drops exclusive to our affiliates. For 24 hours the smaller committed channels in our community will have access to the drops, this should be a wonderful opportunity to find some new up-and-coming creators to add to your Following list!
  • June 29th – July 2nd – Partners only. We go back to the partner schedule with more of our favorite streamers from Closed Beta 1 and 2.
  • July 2nd – July 4th – Open days again! For the final 48 hours, we go back to open drops, where anyone in The Cycle: Frontier category can stream with drops enabled.

Weapon balance

  • B9 Trenchgun, Rusty B9 Trenchgun, and Shattergun got adjustments to their spread.
    • Hipfire Spread increased from 3.5 to 5.5.
    • ADS Spread increased from 3 to 5.
  • Rusty AR-55 damage reduced from 13 to 12.
  • AR-55 damage reduced from 13 to 12
  • Manticore damage reduced from 13 to 12.

Quest and match changes

  • We adjusted some of the loot and enemy respawn timers.
  • The creature spawn for the Dead Scientist mission was adjusted – there will be at least five creatures that are always spawning.
  • We did another tuning pass for our matchmaking buckets.
  • You can now craft Altered Nickel. Five pieces of common Nickel are required for that.

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