League of Legends: Wild Rift 1.1 update patch notes – New champions, skins, lower ping, and more

Five more regions will get the access to Wild Rift open beta on December 10, 2020

Image via Riot Games

League of Legends: Wild Rift 1.1 update has been released officially, adding new champions, skins, and several improvements and fixes. The patch has unlocked open beta access to three more regions — Vietnam, Oceania, and Turkey.

Wild Rift’s 1.1 update can be downloaded from Google Play Store and Apple App Store for the players residing in the countries with open beta access, while the others can use the APK and OBB files to download it. Here’s the League of Legends: Wild Rift update 1.1 patch notes.


League of Legends: Wild Rift 1.1 Update Patch Notes

Champions

Darius, The Hand of Noxus

Image via Riot Games

There is no greater symbol of Noxian than Darius, the nation’s most feared and battle-hardened commander. Rising from humble origins to become the Hand of Noxus, he cleaves through the empire’s enemies, many of them Noxians themselves.

Knowing that he never doubts his cause and hesitates once his axe is raised, those who stand against the leader of the Trifarian Legion can expect no mercy.

Draven, The Glorious Executioner

Image via Riot Games

In Noxus, warriors known as Reckoners face one another in arenas where blood is spilled and strength tested, but none has ever been as celebrated as Draven. As a former soldier, he found that the crowds uniquely appreciated his flair for his dramatic and unparalleled skill with the spinning axes.

Addicted to the spectacle of his own brash perfection, Draven has sworn to defeat whomever he must to ensure that his name is chanted throughout the empire forevermore.

Wukong, The Monkey King

Image via Riot Games

Wukong is a vastayan trickster who uses his strength, agility, and intelligence to confuse his opponents and gain the upper hand. After finding a lifelong friend in the warrior known as Master Yi, he became the last student of the ancient martial art known as Wuju. Armed with an enchanted staff, Wukong seeks to prevent Ionia from falling to ruin. The champion will be available later during this patch.

Alistar

(2) Headbutt

  • Cooldown: 13/12/11/10s → 14/12.5/11/9.5s

Gragas

(ULT) Exploding Cask

  • Travel time: 6 frames → 4 frames

Janna

Base Stats

  • Attack Damage: 46 → 52

(2) Zephyr

  • Damage: 55/115/175/235 + 50% AP + 25% MS → 65/125/185/245 + 60% AP + 25% MS

(3) Eye of the Storm

  • Base shield: 80/130/180/230HP → 90/140/190/240HP
  • Cooldown: 16/14/12/10s → 13/12/11/10s

Shyvana

(3) Flame Breath

  • Dragon form damage: 75 + level*5 + 30% AD + 30% AP → 45 + level*5 + 20% AD + 30% AP
  • Dragon form Scorch damage: 45 + level*5 + 10% AD + 20% AP → 30 + level*4 + 10% AD + 20% AP

Tryndamere

(1) Bloodlust

  • HP% AD: 0.2/0.25/0.3/0.35 → 0.25/0.3/0.35/0.4

(ULT) Undying Rage

  • Cooldown: 100/90/80s → 100/85/70s

Twisted Fate

(2) Pick a Card

  • Card rotate time: 0.7s → 0.6s

Languages

Added support for French, German, Italian, Spanish, Polish, Traditional Chinese, Turkish, Russian, and Vietnamese.

Features

  • Added the option to ping ability cooldowns
  • Added the option for fixed joystick controls

Skins

Academy Darius

High Noon Darius

Primetime Draven

Soul Reaver Draven

More skins will be released throughout the patch

Mana Adjustments

Base Mana Adjustments

  • Ahri – Mana regen: 21 → 18
  • Alistar – Mana regen: 21 → 18
  • Amumu – Mana regen: 21 → 18
  1. (2) Despair – Mana per second: 10/10/10/10 → 10/11/12/13
  2. (Ult) Curse of the Sad Mummy – Mana: 100/150/200 → 100/100/100
  • Ashe – Mana regen: 12 → 9
  1. Mana regen per level: 0.5 → 0.7
  2. Mana regen @ level 15: 19 (unchanged)
  • Aurelion Sol – Mana regen: 12 → 9
  • Blitzcrank – Mana regen: 18 → 15
  • Camille – Mana regen: 18 → 15
  • Evelynn – Mana regen: 18 → 15
  • Ezreal – Mana regen: 21 → 9
  • Fiora – Mana regen: 12 → 9
  • Fizz – Mana regen: 18 → 15
  • Graves – Mana regen: 18 → 15
  • Jax – Mana regen: 15 → 12
  • Janna – Mana regen: 24 → 21
  • Jhin – Mana regen: 12 → 9
  • Jinx – Mana regen: 15 → 12
  • Kai’Sa – Mana regen: 18 → 15
  • Lux – Mana regen: 12 → 9
  • Master Yi – Mana regen: 15 → 12
  • Nami – Mana regen: 21 → 18
  • Nasus – Mana regen: 15 → 12
  • Soraka – Mana regen: 24 → 18
  • Twisted Fate – Mana regen: 12 → 9
  1. (Ult) Destiny – Mana: 150/150/150 → 100/100/100
  • Vayne – Mana regen: 12 → 9
  1. (Ult) Final Hour – Mana: 80/80/80 → 100/100/100
  • Vi – Mana regen: 18 → 15
  1. (Ult) Assault and Battery – Mana: 100/125/150 → 100/100/100
  • Xin Zhao – Mana regen: 15 → 12

Items

Grievous Wounds Items

Bramble Vest

  • Grievous Wounds duration: 1s → 3s

Executioner’s Calling

  • Grievous Wounds duration: 3s (unchanged)

Morellonomicon

  • Grievous Wounds duration: 3s (unchanged)

Mortal Reminder

  • Grievous Wounds duration: 5s → 3s

Thornmail

  • Grievous Wounds duration: 1s → 3s

Tank Items

Mercury’s Treads

  • Tenacity: 30% → 35%

Ninja Tabi

  • Armor: 10 → 15
  • Auto-attack damage reduction: 10% → 15%

Gargoyle Enchant

  • Health bonus: 40/100% → 65/130%

Fimbulwinter

  • Passive Cooldown: 10s → 15s

Related: League to Legends: Wild Rift beginners guide – Objective, Nexus, Champions, Monsters, Gold, and more

Game Systems

Ability Haste

Similar to League of Legends on PC, Cooldown Reduction has been replaced with a stat called Ability Haste. The exact formula for how much Ability Haste equates to CDR is as follows:

CDR = 1 – (1/(1+Ability Haste))

Below is a list of all changes happening as a result of the stat change:

All Changes

Physical

  • Caulfield’s Warhammer: 10% CDR → 10 Ability Haste
  • Stinger: 10% CDR → 10 Ability Haste
  • Black Cleaver: 20% CDR → 25 Ability Haste
  • Trinity Force: 20% CDR → 25 Ability Haste
  • Umbral Glaive: 10% CDR → 10 Ability Haste
  • Youmuu’s Ghostblade: 10% CDR → 10 Ability Haste
  • Duskblade of Draktharr: 10% CDR → 10 Ability Haste
  • Manamune: 10% CDR → 10 A
  • Muramana: 10% CDR → 10 Ability Haste
  • Maw of Malmortius: 10% CDR → 10 Ability Haste
  • Death’s Dance: 10% CDR → 15 Ability Haste

Magic

  • Fiendish Codex: 10% CDR → 10 Ability Haste
  • Lost Chapter: 10% CDR → 10 Ability Haste
  1. Passive – Haste: Renamed to Insight
  2. Passive – Insight: Grants 10 Ability Haste
  • Sheen: 10% CDR → 10 Ability Haste
  • Lich Bane: 10% CDR → 10 Ability Haste
  • Nashor’s Tooth: 20% CDR → 25 Ability Haste
  • Luden’s Echo: 10% CDR → 10 Ability Haste
  • Harmonic Echo: 10% CDR → 10 Ability Haste
  • Awakened Soulstealer: 20% CDR → 25% Ability Haste
  1. Ultimate CDR per stack: 3% → 3 Ultimate Haste per stack
  2. Ultimate Haste affects your ultimate ability’s cooldown as Ability Haste would
  • Athene’s Unholy Grail: 10% CDR → 10 Ability Haste
  • Ardent Censer: 10% CDR → 10 Ability Haste
  • Archangel’s Staff: 20% CDR → 25 Ability Haste
  • Seraph’s Embrace: 20% CDR → 25 Ability Haste

Defense

  • Kindlegem: 10% CDR → 10 Ability Haste
  • Glacial Shroud: 10% CDR → 10 Ability Haste
  • Iceborn Gauntlet: 20% CDR → 25 Ability Haste
  • Spirit Visage: 10% CDR → 10 Ability Haste
  • Abyssal Mask: 10% CDR → 10 Ability Haste
  • Zeke’s Convergence: 10% CDR → 10 Ability Haste
  • Warmog’s Armor: 10% CDR → 10 Ability Haste
  • Guardian’s Vow: 10% CDR → 10 Ability Haste
  • Winter’s Approach: 10% CDR → 10 Ability Haste
  • Fimbulwinter: 10% CDR → 10 Ability Haste

Boots

  • Ionian Boots of Lucidity: 10% CDR → 15 Ability Haste
  • Summoner Spell cooldown reduction: 10% → 15%

Evolved Blue Buff

  • 20% CDR → 20 Ability Haste

Runes

  • Hunter – Genius
  1. 2.5% CDR + 1.5% CDR per Unique Takedown → 2.5 Ability Haste + 2.5 Ability Haste per Unique Take Down
  2. Max Ability Haste: 15

Dragons

League of Legends: Wild Rift will adopt the Dragon Soul system in the future, and these changes are the first step towards that:

  • Base Burn Damage: 50 true damage per second over 3 seconds → 45 true damage per second over 3 seconds (150 total → 135 total)
  • Burn Damage per Dragon: Now scales from 45/60/75/90 per 1/2/3/4 Dragon your team has taken (including Elder Dragon itself) (135/180/225/270)
  • Elder Dragon elemental effect now increases by 50% per dragon taken.
  1. 150% → 150/200/250/300% per 1/2/3/4 Dragons your team has taken

Smite

  • Initial charge: Smite’s initial second charge delayed by 10 seconds

Runes

Fleet Footwork

  • Healing effectiveness: Against minions, the healing effectiveness for ranged champions is reduced to 30%.

Other Notes

  • Improved Wild Rift’s matchmaking to lower ping and skill disparity
  • Added a limit to gifts sent in one day
  • Lowered AFK penalty timings
  • Chat settings will now default to off until account level 8 when team chat will be available by default. Players can opt in to chat at any time.
  • Emotes now glow in-game