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All Aeon Cult changes coming to Destiny 2 Season of the Chosen

A complete rework is on the way.
This article is over 4 years old and may contain outdated information

The Aeon Exotics have always been one of the more interesting ideas for Exotics in Destiny 2, but poor value perks meant that players never really got behind the idea. In Destiny 2 Season of the Chosen, these three Exotics are getting a complete rework, and will be far more attractive to Guardians looking for an edge.

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The three Exotics armor pieces, the Warlock’s Aeon Soul, Hunter’s Aoen Swift, and Titan’s Aeon Safe largely played into how the three classes were “meant” to be played, but in a way that was mildly restrictive. Doing very specific things could buff your teams mates and give them a bit more juice for one of their class abilities. The overall benefit was just too low to tempt players into joining the Aeon Cult.

Bungie has approached the Aeon Exotics in a new way for Season of the Chosen, and it certainly sounds more interesting. According to a post on the Bungie website, the team wanted to create role-based mechanics that reward players for what their role is supposed to do. They also wanted to reward role divergence within a team.

The team settled on the idea of special Aeon Cult mods that will unlock when you aquire an Aeon Cult Exotic, and can be switched around as you need them. All three classes have access to the same mods, so you can build your character how you want and still benefit from the Cult bonuses.

Sect Of Force

You specialize in punishing powerful combatants before they can hard your allies.

  • Rapid Precision hits with a weapon, temporarily increase your reload speed and weapon swap speed.
  • When you stun a Champion or defeat a boss/miniboss, your nearby fireteam members gain a burst of grenade and melee energy. Aeon Cult allies who do not have the Sect of Force role equipped, also gain a burst of Super energy.

Sect Of Insight

You specialize in empowering your allies and keeping them well supplied.

  • Successive precision weapon takedowns have a chance to drop an Orb of Power for allies.
  • When you use a finisher on an Elite, you generate Special ammo for your fireteam; when you use a finisher on a boss/miniboss, you generate Heavy ammo for their fireteam. Nearby Aeon Cult allies who do not have the Sect of Insight role equipped, also gain a bonus to weapon damage for a short time.

Sect Of Vigor

You speacialize in keeping your allies in the fight.

  • Gain class ability energy as allies die. Gain full class ability energy when you resurrect an ally.
  • When you cast your Super, nearby allies gain an instant burst of healing. Aeon Cult allies who do not have the Sect of Vigor role equipped, also gain an overshield.

Each of these mods has one perk that focuses on the user, and one perk that grants benefits to their allies. Additionally, the second perk includes an extra benefit for anyone in your fireteam that has not chosen the same role, so for maximum efficiency each member of the 3-player fireteam should choose a different mod to reap the most benefits.


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Author
Image of Aidan O'Brien
Aidan O'Brien
Aidan O'Brien has been playing games for over three decades and has been writing about them for five years. When not getting stomped on by the creations of Hidetaka Miyazaki, he enjoys spending too much time in Warframe, Destiny 2 and any other ARPG with a solid grind. When not writing, he is doing inexplicable behind-the-scenes magic for GAMURS Group.