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All Cards available in Act 1 of Inscryption

Many seemingly useless cards hold secrets, and we've got it all listed for you right here.

Below is a list of all the cards available in Act 1 — Leshy’s Cabin — of Inscryption, alongside stats and Sigil information. If you are confused about what a Sigil does, remember that you have a tome in-game to the left of the game board that you can reference at any time.

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Cards are listed as such: Name — Attack/Health, Sigil, Cost.

  • Squirrel — 0/1
  • Stoat — 1/3, Cost: 1 Blood
  • Stinkbug — 1/2, Stinky, Cost: 2 Bones
  • Stunted Wolf — 2/2, Cost: 1 Blood
  • Bullfrog — 1/3, Mighty Leap, Cost: 1 Blood
  • Wolf — 3/2, Cost: 2 Blood
  • Cat — 0/1, Many Lives, Cost: 1 Blood
  • Mantis — 1/1, Bifurcated Strike, Cost: 1 Blood
  • Mantis God — 1/1, Trifurcated Strike, Cost: 1 Blood
  • Mole — 0/4, Burrower, Cost: 1 Blood
  • Mole Man — 0/6, Burrower / Mighty Leap, Cost: 1 Blood
  • Coyote — 2/1, Cost: 4 Bones
  • Elk Fawn — 1/1, Sprinter / Fledgling, Cost: 1 Blood
  • Elk — 2/4, Sprinter, Cost: 2 Blood (Also evolves from Elk Fawn)
  • Magpie — 1/1, Airborne / Hoarder. Cost: 2 Blood
  • River Otter — 1/1, Waterborne, Cost: 1 Blood
  • Grizzly — 4/6, Cost: 3 Blood
  • Great White — 4/2, Waterborne, Cost: 3 Blood
  • Kingfisher — 1/1, Waterborne / Airborne, Cost: 1 Blood
  • Sparrow — 1/2, Airborne, Cost: 1 Blood
  • Turkey Vulture — 3/3, Airborne, Cost: 8 Bones
  • Warren — 0/2, Rabbit Hole, Cost: 1 Blood
  • Rabbit — 0/1, Cost: 0 Blood
  • Bat — 2/1, Airborne, Cost: 1 Blood
  • The Daus — 2/2, Bellist, Cost: 2 Blood
  • Geck — 1/1, Cost: 0 Blood
  • Amoeba — 1/2, Amorphous, Cost: 2 Bones
  • Strange Larva — 0/3, Fledgling, Cost: 1 Blood
  • Strange Pupa — 0/3, Fledgling, Cost: 0 (Evolves from Strange Larva)
  • Mothman — 7/3, Airborne, Cost: 0 (Evolves from Strange Pupa)
  • The Child — 0/1, Many Lives, Cost: 1 Blood
  • The Child (Evolved) — 2/1, Many Lives / Airborne, Cost: 0 (Sacrifice The Child to evolve, will devolve if sacrificed again)
  • Beaver — 1/3, Dam Builder, Cost: 2 Blood
  • Dam — 0/2, Cost: 0 (Only spawns from Beaver)
  • Ring Worm — 0/1, Cost: 1 Blood (Feed this to the campfire hunters to kill them)
  • Cockroach — 1/1, Unkillable, Cost: 4 Bones
  • Worker Ant — Ant/2, Cost: 1 Blood (Attack is linked to how many Ants you have on the field)
  • Ant Queen — 2/3, Ant Spawner, Cost: 2 Blood
  • Static — ?/? (Wild Card — Changes to a random card every time you draw it)
  • Card Tentacle — X/2, Card Counter, Cost: 1 Blood (X = Number of cards in hand)
  • Mirror Tentacle — X/2, Mirror ?????, Cost: 1 Blood (X = Opponent’s attack)
  • Bell Tentacle — X/2, Bell Ringer, Cost: 1 Blood (X = Times bell rung before placement)
  • Rabbit Pelt — 0/0, Cannot be sacrificed, trade to Trader
  • Wolf Pelt — 0/0 Cannot be sacrificed, trade to Trader
  • Golden Pelt — 0/0 Cannot be sacrificed, trade to Trader

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