All survivor items and add-ons in Dead By Daylight

This guide will show you all the items and the add-ons you can collect in Dead by Daylight.

Items in Dead by Daylight give survivors an edge as they try to escape from the killer. Players have the option to bring one of five different items, each with their own unique uses and add-ons. Add-ons make the items stronger and give them different bonus affects. Utilizing different combinations of add-ons can help you pick the best playstyle.

Items are unlocked in the Bloodweb. Be sure to pick out which ones you will need as the higher you rank up, the more likely the Entity will consume items in the web.

You can equip items in the Loadout menu. Each item has two slots for add-ons. If a player survives and leaves the area with the item they originally brought, they will keep the item. However, it will lose all add-ons.

Flashlight

The flashlight is a defensive item that is used to directly protect players from the killer. Shining this light in the eyes of a killer will blind them and also cause them to drop a survivor if they are carrying one. 

Types of Flashlights

  • Flashlight (Uncommon) 
    • 8 seconds of use. 
    • Can be used to light your way in the darkness.
  • Sport Flashlight (Rare) 
    • 8 seconds of use.
    • Slightly increases Flashlight Beam accuracy.
    • Slightly decreases Flashlight Battery Consumption rate.
  • Utility Flashlight (Very Rare) 
    • 12 seconds of use. 
    • Moderately increases Flashlight Beam Brightness. 
    • Moderately increases Blindness duration. 
    • Slightly decreases Flashlight Beam accuracy.
  • Will O’ Wisp (Event Item) 
    • 8 seconds of use. 
    • Considerably increases friendly Ghosts in your life.
  • Fourth Year Flashlight (Event Item) 
    • 8 seconds of use.

Flashlight add-ons

  • Wide Lens (Common)
    • Moderately increases Flashlight Beam width. 
    • Slightly decreases Flashlight Beam range.
  • Power Bulb (Common)
    •  Slightly increases Flashlight Beam brightness.
    •  Slightly increases Blindness duration.
  • Leather Grip (Common)
    •  Slightly increases Flashlight Beam accuracy.
  • Battery (Common) 
    • Adds 2 seconds of use to the Flashlight.
  • TIR Optic (Uncommon) 
    • Moderately increases Flashlight Beam brightness. 
    • Moderately increases Blindness duration.
  • Rubber Grip (Uncommon)
    • Moderately increases Flashlight Beam accuracy.
  • Low Amp Filament (Uncommon)
    • Moderately decreases Flashlight Battery Consumption rate.
  • Heavy Duty Battery (Uncommon) 
    • Adds 4 seconds of use to the Flashlight.
  • Focus Lens (Uncommon)
    • Slightly increases Flashlight Beam range. 
    • Slightly increases Flashlight Beam brightness.
    • Slightly reduces Flashlight Beam width. 
    • Slightly increases Blindness duration.
  • Long Life Battery (Rare) 
    • Adds 6 seconds of use to the Flashlight.
  • Intense Halogen (Rare)
    • Considerably increases Flashlight Beam brightness. 
    • Considerably increases Blindness duration.
  • High-End Sapphire Lens (Very Rare)
    • Slightly increases Flashlight Beam range. 
    • Moderately increases Flashlight Beam brightness. 
    • Moderately increases Flashlight Beam width. 
    • Moderately increases Blindness duration.
  • Odd Bulb (Ultra Rare) 
    • Tremendously increases Flashlight Beam brightness.
    • Tremendously increases Blindness duration.
    • Slightly increases Flashlight Battery Consumption rate.

Keys

The key allows users to open the hatch and escape without unlocking the exit gate. This can also be combined with add-ons to show the auras of both survivors as well as the killer.

Types of Keys

  • Broken Key (Rare) 
    • 10 seconds of use.
    • Requires Add-ons IconHelp addons.png for any abilities.
  • Dull Key (Very Rare)
    • 5 seconds of use.
    • Can be consumed to open the Hatch
  • Skeleton Key
    • 30 seconds of use.
    • Can be consumed to open the Hatch

Key add-ons

  • Prayer Rope (Common)
    • Adds 10 seconds of use to the Key.
  • Scratched Pearl (Uncommon)
    • Moderately increases Key Aura-reading range.
  • Prayer Beads (Uncommon)
    • Adds 15 seconds of use to the Key.
  • Eroded Token (Uncommon)
    • Reveals Survivors’ Auras when within a range of 24 meters.
  • Gold Token (Rare)
    • Reveals Survivors’ Auras when within a range of 48 metres.
  • Weaved Ring (Very Rare)
    • Do not lose the Key upon death, lose this Add-on instead.
  • Milky Glass (Very Rare)
    • Do not lose the Key when unlocking the Hatch, lose this Add-on instead.
  • Blood Amber (Very Rare)
    • Reveals the Killer’s Aura when within a range of 32 metres.
    • Tremendously decreases Key Efficiency.
  • Unique Wedding Ring (Very Rare)
    • Reveals the Obsession’s Aura.
    • Reduces the odds of being the Obsession.

Maps

Maps Illuminate certain objectives around the area from generators to even hatches with the correct add-ons.

Types of Maps

  • Map (Rare)
    • 20 seconds of use.
    • Starts with 1 object tracked.
    • Unlocks the ability to track Generators within a range of 8 metres.
    • Unlocks the ability to track Chests revealed by Detective’s Hunch.
  • Rainbow Map (Ultra Rare)
    • 20 seconds of use.
    • Starts with 3 objects tracked.
    • Unlocks the ability to track Killer Belongings within a range of 8 metres, such as:
      • Exit Gates 
      • Generators 
      • Hatch 
      • Hooks 
      • Totems 
    • Unlocks the ability to track Chests revealed by Detective’s Hunch.

Map add-ons

  • Map Addendum (Common)
    • Adds 5 seconds of use to the Map.
  • Yellow Wire (Uncommon)
    • Unlocks the ability to track the Exit Gate Switches.
  • Unusual Stamp (Uncommon)
    • Moderately increases Map Tracking range.
  • Retardant Jelly (Uncommon)
    • Moderately slows Map Burning rate.
  • Red Twine (Uncommon)
    • Unlocks the ability to track Killer Belongings.
  • Glass Bead (Uncommon)
    • Unlocks the Map’s ability to place a Light Beacon in the Trial Grounds that can be seen by all Survivors.
  • Odd Stamp (Rare)
    • Considerably increases Map Tracking range.
  • Black Silk Cord (Rare)
    • Unlocks the Map’s ability to track the Hatch
  • Crystal Bead (Very Rare)
    • All other survivors see the Auras generated by the Map when activated.

Med-Kit

The med-kit is used to heal yourself as well as other survivors who have taken damage. These speed the time it takes to complete this action.

Types of Med-Kits

  • Camping Aid Kit (Common)
    • 16 Charges.
    • Moderately increases Altruistic Healing speed.
    • Unlocks the Self-Healing action.
  • First Aid Kit (Uncommon)
    • 24 Charges.
    • Considerably increases Altruistic Healing speed.
    • Unlocks the Self-Healing action.
  • Emergency Med-Kit (Rare)
    • 16 Charges.
    • Tremendously increases Altruistic Healing speed.
    • Unlocks the Self-Healing action.
    • Tremendously increases Self-Healing speed.
  • Ranger Med-Kit (Very Rare)
    • 32 Charges.
    • Tremendously increases Altruistic Healing speed.
    • Moderately increases Skill Check success zones.
    • Moderately increases Skill Check bonus zones.
    • Unlocks the Self-Healing action.
  • All Hallows’ Eve Lunchbox (Event)
    • 24 Charges.
    • Considerably increases Altruistic Healing speed.
    • Unlocks the Self-Healing action.
    • Makes you considerably more visible.
  • Fourth Year Med-Kit (Event)
    • 24 Charges.
    • Considerably increases Altruistic Healing speed.
    • Unlocks the Self-Healing action.

Med-Kit add-ons

  • Rubber Gloves (Common)
    • Moderately increases Great Healing Skill Check Progression bonus.
  • Butterfly Tape (Common)
    • Slightly increases Healing speed.
  • Bandages (Common)
    • Adds 8 Charges to the Med-Kit.
  • Sponge (Uncommon)
    • Considerably increases Great Healing Skill Check Progression bonus.
  • Self Adherent Wrap (Uncommon)
    • Slightly increases Healing speed.
    • Adds 8 Charges to the Med-Kit.
  • Needle & Thread (Uncommon)
    • Moderately increases Healing Skill Check Trigger odds.
    • Moderately increases Healing speed.
    • Grants 100 % Bonus Bloodpoints for Great Skill Check Score Events when Healing.
  • Medical Scissors (Uncommon)
    • Moderately increases Healing speed.
  • Gauze Rolle (Uncommon)
    • Adds 12 Charges to the Med-Kit.
  • Surgical Suture (Rare)
    • Considerably increases Healing Skill Check Trigger Odds.
    • Moderately increases Healing speed.
    • Grants 150 % Bonus Bloodpoints Great Skill Check Score Events when Healing.
  • Gel Dressings (Rare)
    • Adds 16 Charges to the Med-Kit.
  • Abdominal Dressing (Rare)
    • Considerably increases Med-Kit Healing speed.
    • Reduces Med-Kit Charges by 8.
  • Styptic Agent (Very Rare)
    • Use with Secondary Action.
    • When the Styptic Agent is used on an injured Survivor, they gain the Endurance Status Effect for 8 seconds.
    • Any damage taken during that time that would put the Survivor into the Dying State will instead apply the Deep Wound Status Effect.
    • The Survivors have then 20 seconds to Mend themselves.
    • If the Survivor takes any damage while affected by Deep Wound or if the Deep Wound timer ends, they will immediately be put into the Dying State.
    • Using a Styptic Agent will destroy the Add-on and deplete the Med-Kit’s Charges.
  • Anti-Hemorrhagic Syringe (Ultra Rare)
    • Use with Secondary Action.
    • The affected Survivor will passively gain one Health State 16 seconds after use.
    • The time required can be modified by Perks and Add-ons that affect Healing speeds.
    • This effect is cancelled when the affected Survivor changes their Health State or is picked up by the Killer.
    • Using Anti-Hemorrhagic Syringe will destroy the Add-on and deplete the Med-Kit’s Charges.

Toolbox

Toolboxes help survivors speed up the repair process or to delay the killer’s sacrifice by sabotaging the hooks around the area. Different toolboxes specialize in either of these actions.

Types of Toolboxes

  • Worn-Out Tools (Common)
    • 16 Charges.
    • Moderately increases Repair speed.
    • Slightly decreases Skill Check success zones.
    • Unlocks the Sabotage action.
    • Considerably decreases Toolbox Efficiency during Sabotage.
  • Toolbox (Uncommon)
    • 20 Charges.
    • Moderately increases Repair speed.
    • Unlocks the Sabotage action.
    • Slightly increases Sabotage speed.
    • Considerably decreases Toolbox Efficiency during Sabotage.
  • Mechanic’s Toolbox (Rare)
    • 16 Charges.
    • Considerably increases Repair speed.
    • Unlocks the Sabotage action.
    • Slightly decreases Sabotage speed.
    • Considerably decreases Toolbox Efficiency during Sabotage.
  • Commodious Toolbox (Rare)
    • 32 Charges.
    • Moderately increases Repair speed.
    • Unlocks the Sabotage action.
    • Considerably decreases Toolbox Efficiency during Sabotage.
  • Engineer’s Toolbox (Very Rare)
    • 16 Charges
    • Tremendously increases Repair speed.
    • Unlocks the Sabotage action.
    • Moderately decreases Sabotage speed.
    • Considerably decreases Toolbox Efficiency during Sabotage
  • Alex’s Toolbox (Very Rare)
    • 24 Charges.
    • Slightly increases Repair speed.
    • Unlocks the Sabotage action.
    • Considerably increases Sabotage speed.
    • Considerably decreases Toolbox Efficiency during Sabotage.

Toolbox add-ons

  • Scraps (Common)
    • Adds 8 Charges to the Toolbox.
  • Instructions (Common)
    • Eliminates Skill Checks while repairing with the Toolbox.
  • Clean Rag (Common)
    • Slightly increases Toolbox Repair speed.
  • Wire Spool (Uncommon)
    • Adds 12 Charges to the Toolbox
  • Spring Clamp (Uncommon)
    • The Hearing distance of noises caused by Generator Repairs is reduced by 8 meters.
  • Socket Swivels (Uncommon)
    • Moderately increases Toolbox Repair speed.
  • Protective Gloves (Uncommon)
    • Prevents the Killer from being notified when sabotaging a Hook with the Toolbox.
  • Cutting Wire (Uncommon)
    • Slightly increases Toolbox Sabotage speed.
  • Hacksaw (Rare)
    • Moderately increases Toolbox Sabotage speed.
  • Grip Wrench (Rare)
    • Hooks sabotaged using the Toolbox take an extra 15 seconds to respawn.
  • Brand New Part (Ultra Rare)
    • Toolbox Repair action is replaced with Install Brand New Part.
    • Installing the Brand New Part will complete 15 % of a Generator over 5 seconds.
    • During the install, you will be faced with 2 difficult Skill Checks.
    • Hitting each Skill Check will result in 5 % progression for a maximum of 25 % added progression.