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reduce Squalor - Frostpunk 2
Source: 11 bit studios via Gamepur

Frostpunk 2: How To Reduce Squalor Fast

Never let Squalor get out of hands or else you will be thrown out from the colony into the harsh cold world.

Frostpunk 2 expands on the original by focusing not only on resource management but also on the well-being of your citizens. The preferences of different factions now play a crucial role in managing your resources and growing the colony, and one key challenge is to control the “Squalor” status effect. In this guide, I have mentioned the best ways to reduce Squalor in Frostpunk 2.

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What is Squalor In Frostpunk 2 & How Does it Increase?

buidling industrial district - Frostpunk 2
Source: 11 bit studios via Gamepur

Squalor is one of the key indicators in Frostpunk 2 that increases the Disease and Tension status effects of your citizens. The higher the Squalor, the more you’re likely to see citizens getting sick or Districts getting malfunctions.

For a growing city, you must keep the Squalor at a minimum level or absent. The main reason Squalor increases is because you install generator facilities, and production houses like the following:

  • Chemical Hothouses
  • Actuated Heat Dispatcher
  • Mechanical Factory
  • Deep Melting Drill

There are more technological upgrades that do help you speed up the production. However, they also increase Squalor as your citizens endure polluted air and overwhelming dirt and filth.

Squalor will also rise when you are short or have no supply of Materials. This results in increasing Squalor over time.

How To Reduce Squalor

Frostpunk 2 - Squalor status effect
Source: 11 bit studios via Gamepur

There are many technology upgrades you can research from Idea Tree in Frostpunk 2, that will significantly reduce Squalor. Installing multiple of these buildings will turn the Squalor status effect to ‘Absent’.

Here are two best buildings in Frostpunk 2 you should research and install to reduce Squalor.

1. Moss-Filtration Tower

Moss Filtration Tower - Frostpunk 2
Source: 11 bit studios via Gamepur

The Moss-Filtration Tower can be found in the ‘Resources’ section of the Idea Tree. You will find this as one of the two options inside the ‘Filtration Towers’ tree, the other option being ‘Ventilation Towers’

Once you have research the Moss-Filtration Tower, you will need to place these in the ‘Housing Districts’. Keep in mind that you will need to expand a Housing District at least one time for it to support a Building Slot. This can be done by clicking a Housing District and selecting the last option, which costs 50 Heatstamps and 50 Prefabs.

The Moss-Filtration Tower unlocks the ‘Rapid Filtration’ District Ability, which significantly decreases Squalor. You should also know that you will need to have at least 400 Workforce for the building to work.

The construction cost for the Moss-Filtration Tower is:

  • 400 Workforce
  • 100 Heatstamps
  • 50 Prefabs

2. Waste Repurposing Facility

waste repurposing Facility - Frostpunk 2
Source: 11 bit studios via Gamepur

The Waste Repurposing Facility is another excellent method to control or eliminate Squalor effectively. You can find it in the ‘Resources’ section of the Idea Tree inside the ‘Waste Management Facilities’ option.

The construction requirements for the Waste Repurposing Facility are the following:

  • 400 Workforce
  • 200 Heatstamps
  • 100 Prefab
  • 1 Core

The Waste Repurposing Facility can be installed over the Industrial District. So, keep in mind that you will need to first expand an Industrial District so that it can support a building slot.

That is everything you need to know about how to reduce Squalor in Frostpunk 2. We are still playing the game and discovering more ways to control, reduce, and eliminate Squalor, but for now, these two methods are the best for achieving said goal.

If you’re enjoying the game, I recommend checking out how to reduce Crime and get more goods in Frostpunk 2.


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Author
Image of Irfan Ansari
Irfan Ansari
Irfan Ansari is a Guides Writer at Gamepur who boasts five years of expertise in Video Game Journalism. With over two decades of gaming under his belt, he's honed his writing skills at renowned sites like TheGamer and eXputer. His heart belongs to games like Dark Souls, Elden Ring, and any title that demands a minimum 100-hour investment.