How to Get Arcanes in Warframe

The last piece of the power puzzle.

Warframe

Arcanes are items in Warframe that provide potentially significant benefits for you to do damage, take damage, and survive in endgame content. They slot into Warframes, Operators, and weapons, and provide an advantage when a specific trigger is activated. For example, some may have a chance of activating when you get a headshot on an enemy, while others might be enabled when you take damage.

All Arcanes have a percentage chance of activating, which increases as you rank up the Arcanes. Ranking up Arcanes is done by combining Arcanes of the same type. To rank up Arcanes, go to your Foundry, then click on the Arcanes button.

All Arcanes can be leveled to different ranks, improving the percentage chance of getting activating. Below, you will find the total number of Arcanes required to reach each rank.

  • Rank 0 – 1 Arcane
  • Rank 1 – 3 Arcanes
  • Rank 2 – 6 Arcanes
  • Rank 3 – 10 Arcanes
  • Rank 4 – 15 Arcanes
  • Rank 5 – 21 Arcanes

You can obtain Arcanes from the following sources:

  • Killing or capturing the Eidolons on the Plains of Eidolon (random drops)
  • Arbitrations (random drops)
  • Quill Onkko at Cetus (purchased with Standing)
  • Little Duck at Fortuna (purchased with Standing)
  • You can get Zaw specific Arcanes from Hok at Cetus (purchased with Standing)
  • You can get Kitgun specific Arcanes from Rude Zuud at Fortuna (purchased with Standing)

Your Warframe, Operator, Amp, Kitgun, and Zaws all have Arcane slots. You can swap Arcanes whenever you like, and you do not consume them after use.

All Arcanes and Where to Get Them

Warframe Arcanes

Teralyst Eidolon

  • Consequence
  • Deflection
  • Healing
  • Ice
  • Momentum
  • Nullifier
  • Resistance
  • Tempo
  • Victory
  • Warmth

Gantualyst Eidolon

  • Acceleration
  • Aegis
  • Agility
  • Awakening
  • Eruption
  • Guardian
  • Phantasm
  • Precision
  • Pulse
  • Strike
  • Ultimatum

Hydrolyst Eidolon

  • Arachne
  • Avenger
  • Barrier
  • Energize
  • Fury
  • Grace
  • Rage
  • Trickery
  • Velocity

Arbitrations

  • Bodyguard
  • Blade Charger
  • Pistoleer
  • Primacy Charger
  • Tanker
Operator Arcanes

The Quills

  • Cadence
  • Cloud
  • Elevate
  • Husk
  • Nourish
  • Replenish
  • Vigor

Vox Solaris

  • Accelerant
  • Anomaly
  • Destruct
  • Drive
  • Firewall
  • Glitch
  • Lockdown
  • Melt
  • Overload
  • Repair
  • Revert
Amp Arcanes

The Quills

  • Fury
  • Ghost
  • Null
  • Tempo
  • Strike
  • Shadow

Vox Solaris

  • Forge
  • Surge
  • Spike
  • Trojan
Kitgun Arcanes

Rude Zuud with Solaris United

  • Bolt
  • Charge
  • Seeker
  • Soar
Zaw Arcanes

Quill Onko with the Ostrons

  • Brave
  • Force
  • Hunt
  • Triumph
  • Might
  • Valor

Plague Star Event

  • Contagion
  • Epidemic

Arcanes and their effects

Arcane Acceleration:
On Rank 5: On Critical Hit: 
30% chance for 90% Fire Rate to Primary Weapons for 9s. 

Arcane Aegis: 
On Rank 5: On Shield Damaged:
3% chance for +30% Shield Recharge for 12s.

Arcane Agility:
On Rank 5: on Damaged:
60% chance for +60% Parkour Velocity for 18s.

Arcane Arachne: 
On Rank 5: On Wall Latch:
150% Damage for 30s.
Added a Cooldown

Arcane Avenger:
On Rank 5: On Damaged:
21% chance for +45% Critical Chance for 12s

Arcane Awakening:
On Rank 5: On Reload:
60% chance for +150% Damage to Pistols for 24s

Arcane Barrier:
On Rank 5: On Shield Damaged:
6% chance to instantly restore all Shields.

Arcane Blade Charger:
On Rank 5: On Primary Weapon Kill
30% chance for +300% Melee Damage for 12s

Arcane Bodyguard: 
On Rank 5: On 6 Melee Kills within 30s
Heal Companion for 900

Arcane Consequence:
On Rank 5: On Headshot:
100% Chance for +60% Parkour Velocity for 18s. 

Arcane Deflection:
On Rank 5: 
102% chance to resist a Slash Damage effect

Arcane Energize:
On Rank 5: On Energy Pickup
60% chance to replenish Energy to nearby Allies
Added duration and Cooldown added (cannot re-trigger while active).

Arcane Eruption:
On Rank 5: On Energy Pickup
100% chance to Knockdown nearby enemies. 

Arcane Fury:
On Rank 5: On Critical Hit:
60% chance for +180% Melee Damage to Melee Weapons for 18s

Arcane Grace
On Rank 5: On Health Damaged:
9% chance for +6% Health Regeneration/s for 9s
Cooldown added (cannot re-trigger while active).

Arcane Guardian
On Rank 5: On Damaged:
15% chance for +900 Armor for 20s

Arcane Healing
On Rank 5:
+102% chance to resist a Radiation Damage effect

Arcane Ice
On Rank 5:
+102% chance to resist a Heat Damage effect

Arcane Momentum
On Rank 5: On Critical Hit:
60% chance for +150% Reload Speed to Sniper Rifles for 12s

Arcane Nullifier
On Rank 5:
+102% chance to resist a Magnetic Damage effect

Arcane Phantasm
On Rank 5: On Parry:
45% Chance for +60% Speed for 18s

Arcane Pistoleer
On Rank 5: On Pistol Headshot Kill:
60% Chance for +102% Ammo Efficiency for 12s
Cooldown added (cannot re-trigger while active).

Arcane Precision
On Rank 5: On Headshot:
100% Chance for +300% Damage to Pistols for 18s
Cooldown added (cannot re-trigger while active).

Arcane Primary Charger
On Rank 5: On Melee Kill:
30% chance for +300% Primary Weapon Damage for 12s

Arcane Pulse
On Rank 5: On Health Pickup:
60% chance to Heal nearby allies

Arcane Rage
On Rank 5: On Headshot:
15% chance for a +180% Damage to Primary Weapons for 24s

Arcane Resistance
On Rank 5:
+102% chance to resist a Toxin Damage effect

Arcane Strike
On Rank 5: On Hit:
15% chance for +60% Attack Speed to Melee Weapons for 18s

Arcane Tanker
On Rank 5: On Archgun Equipped:
+1200 Armor for 60s

Arcane Tempo
On Rank 5: On Critical Hit:
15% chance for +90% Fire Rate to Shotguns for 12s

Arcane Trickery
On Rank 5: On Finisher:
15% chance to become invisible for 30s

Arcane Ultimatum
On Rank 5: On Finisher:
100% chance for +1200 Armor for 45s

Arcane Velocity
On Rank 5: On Critical Hit:
90% chance for +120% Fire Rate to Pistols for 9s

Arcane Victory
On Rank 5: On Headshot Kill:
75% chance for +3% Health Regeneration/s for 9s

Arcane Warmth
On Rank 5:
+102% chance to resist a Cold Damage Effect.