Image via Treyarch

How to use the Rampage Inducer secret Easter egg on Shi No Numa in Call of Duty: Vanguard Zombies

Speed things up a bit.

If you are a Call of Duty Zombies veteran, you will likely not enjoy the beginning rounds of each match. The zombie spawns are really slow, followed up by the shambling enemies moving at a snail’s pace. However, there is a way to challenge yourself right from the beginning with the use of the Rampage Inducer, which has returned on Shi No Numa in Call of Duty: Vanguard. Here is how to do it.

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Related: How to survive longer on Shi No Numa in Call of Duty: Vanguard Zombies

How to do the Rampage Inducer Easter egg in Call of Duty: Vanguard Zombies Shi No Numa

The Rampage Inducer is a feature that was added in Black Ops Cold War Zombies to speed up early rounds and challenge anyone who wanted to deal with fast-moving enemies right away. However, in Shi No Numa, you have to reveal the object to activate it instead of it readily being there.

To reveal the Rampage Inducer, there are five lanterns outside of the windows in the spawn room that you have to shoot in a particular order. If you hit them properly, you will see a yellow glow come from them, with the last one playing a music key denoting you completed it. If you miss your shot and don’t see the yellow glow with any of them, you have to start over from the beginning. Be sure to aim for the flame. Here is the order you have to shoot them in.

Screenshot by Gamepur
Screenshot by Gamepur
Screenshot by Gamepur
Screenshot by Gamepur
Screenshot by Gamepur

We found the fourth lantern to be a little nitpicky with your shot, so be sure to line yourself up properly with the flame so you’re not hitting anything else. When you hit that final flame, the Rampage Inducer will appear as a nearby rune.

Screenshot by Gamepur

If you are in solo, the effects will come into play right away. If playing with others, a vote will be called whether or not to allow it to be turned on. If you ever want to turn it back to normal, just interact with the rune again. It will stay there for the rest of the match.


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Author
John Hansen
John Hansen is a Full-time Staff Writer for Gamepur as well as a host for the YouTube channel Pixel Street Videos where he co-hosts a weekly gaming podcast and more. His favorite games include Super Mario 64, The Legend of Zelda: Ocarina of Time, Breath of the Wild, Left 4 Dead 2, and Overwatch. He covers Overwatch 2 and other FPS titles, Minecraft, Sonic the Hedgehog, Legend of Zelda, and whatever zombie games are placed in front of him.